Implement GPU syncpoints (#980)
* Implement GPU syncpoints This adds support for GPU syncpoints on the GPU backend & nvservices. Everything that was implemented here is based on my researches, hardware testing of the GM20B and reversing of nvservices (8.1.0). Thanks to @fincs for the informations about some behaviours of the pusher and for the initial informations about syncpoints. * syncpoint: address gdkchan's comments * Add some missing logic to handle SubmitGpfifo correctly * Handle the NV event API correctly * evnt => hostEvent * Finish addressing gdkchan's comments * nvservices: write the output buffer even when an error is returned * dma pusher: Implemnet prefetch barrier lso fix when the commands should be prefetch. * Partially fix prefetch barrier * Add a missing syncpoint check in QueryEvent of NvHostSyncPt * Address Ac_K's comments and fix GetSyncpoint for ChannelResourcePolicy == Channel * fix SyncptWait & SyncptWaitEx cmds logic * Address ripinperi's comments * Address gdkchan's comments * Move user event management to the control channel * Fix mm implementation, nvdec works again * Address ripinperi's comments * Address gdkchan's comments * Implement nvhost-ctrl close accurately + make nvservices dispose channels when stopping the emulator * Fix typo in MultiMediaOperationType
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37 changed files with 1576 additions and 386 deletions
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@ -8,6 +8,15 @@ namespace Ryujinx.Graphics.Gpu.State
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/// </remarks>
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enum MethodOffset
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{
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BindChannel = 0x00,
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FenceValue = 0x1c,
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FenceAction = 0x1d,
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WaitForIdle = 0x44,
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MacroUploadAddress = 0x45,
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SendMacroCodeData = 0x46,
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MacroBindingIndex = 0x47,
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BindMacro = 0x48,
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SetMmeShadowRamControl = 0x49,
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I2mParams = 0x60,
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LaunchDma = 0x6c,
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LoadInlineData = 0x6d,
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@ -15,6 +24,7 @@ namespace Ryujinx.Graphics.Gpu.State
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CopySrcTexture = 0x8c,
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DispatchParamsAddress = 0xad,
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Dispatch = 0xaf,
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SyncpointAction = 0xb2,
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CopyBuffer = 0xc0,
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RasterizeEnable = 0xdf,
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CopyBufferParams = 0x100,
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