Implement GPU syncpoints (#980)
* Implement GPU syncpoints This adds support for GPU syncpoints on the GPU backend & nvservices. Everything that was implemented here is based on my researches, hardware testing of the GM20B and reversing of nvservices (8.1.0). Thanks to @fincs for the informations about some behaviours of the pusher and for the initial informations about syncpoints. * syncpoint: address gdkchan's comments * Add some missing logic to handle SubmitGpfifo correctly * Handle the NV event API correctly * evnt => hostEvent * Finish addressing gdkchan's comments * nvservices: write the output buffer even when an error is returned * dma pusher: Implemnet prefetch barrier lso fix when the commands should be prefetch. * Partially fix prefetch barrier * Add a missing syncpoint check in QueryEvent of NvHostSyncPt * Address Ac_K's comments and fix GetSyncpoint for ChannelResourcePolicy == Channel * fix SyncptWait & SyncptWaitEx cmds logic * Address ripinperi's comments * Address gdkchan's comments * Move user event management to the control channel * Fix mm implementation, nvdec works again * Address ripinperi's comments * Address gdkchan's comments * Implement nvhost-ctrl close accurately + make nvservices dispose channels when stopping the emulator * Fix typo in MultiMediaOperationType
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37 changed files with 1576 additions and 386 deletions
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@ -65,6 +65,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
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state.RegisterCallback(MethodOffset.Dispatch, Dispatch);
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state.RegisterCallback(MethodOffset.SyncpointAction, IncrementSyncpoint);
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state.RegisterCallback(MethodOffset.CopyBuffer, CopyBuffer);
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state.RegisterCallback(MethodOffset.CopyTexture, CopyTexture);
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@ -94,6 +96,19 @@ namespace Ryujinx.Graphics.Gpu.Engine
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state.RegisterCallback(MethodOffset.UniformBufferBindFragment, UniformBufferBindFragment);
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}
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/// <summary>
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/// Register callback for Fifo method calls that triggers an action on the GPFIFO.
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/// </summary>
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/// <param name="state">GPU state where the triggers will be registered</param>
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public void RegisterCallbacksForFifo(GpuState state)
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{
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state.RegisterCallback(MethodOffset.FenceAction, FenceAction);
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state.RegisterCallback(MethodOffset.WaitForIdle, WaitForIdle);
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state.RegisterCallback(MethodOffset.SendMacroCodeData, SendMacroCodeData);
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state.RegisterCallback(MethodOffset.BindMacro, BindMacro);
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state.RegisterCallback(MethodOffset.SetMmeShadowRamControl, SetMmeShadowRamControl);
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}
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/// <summary>
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/// Updates host state based on the current guest GPU state.
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/// </summary>
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