Fix shader 8-bit and 16-bit STS/STG (#2741)
* Fix 8 and 16-bit STG * Fix 8 and 16-bit STS * Shader cache version bump
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052deebf26
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63f1663fa9
20 changed files with 266 additions and 38 deletions
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@ -49,7 +49,8 @@ namespace Ryujinx.Graphics.Shader.Translation
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Operation operation = (Operation)node.Value;
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bool isAtomic = operation.Inst.IsAtomic();
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bool isWrite = isAtomic || operation.Inst == Instruction.StoreGlobal;
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bool isStg16Or8 = operation.Inst == Instruction.StoreGlobal16 || operation.Inst == Instruction.StoreGlobal8;
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bool isWrite = isAtomic || operation.Inst == Instruction.StoreGlobal || isStg16Or8;
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Operation storageOp;
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@ -95,14 +96,21 @@ namespace Ryujinx.Graphics.Shader.Translation
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Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
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Operand baseAddrTrunc = PrependOperation(Instruction.BitwiseAnd, sbBaseAddrLow, alignMask);
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Operand byteOffset = PrependOperation(Instruction.Subtract, addrLow, baseAddrTrunc);
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Operand wordOffset = PrependOperation(Instruction.ShiftRightU32, byteOffset, Const(2));
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Operand baseAddrTrunc = PrependOperation(Instruction.BitwiseAnd, sbBaseAddrLow, alignMask);
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Operand byteOffset = PrependOperation(Instruction.Subtract, addrLow, baseAddrTrunc);
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Operand[] sources = new Operand[operation.SourcesCount];
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sources[0] = sbSlot;
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sources[1] = wordOffset;
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if (isStg16Or8)
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{
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sources[1] = byteOffset;
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}
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else
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{
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sources[1] = PrependOperation(Instruction.ShiftRightU32, byteOffset, Const(2));
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}
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for (int index = 2; index < operation.SourcesCount; index++)
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{
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@ -121,7 +129,14 @@ namespace Ryujinx.Graphics.Shader.Translation
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}
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else
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{
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storageOp = new Operation(Instruction.StoreStorage, null, sources);
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Instruction storeInst = operation.Inst switch
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{
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Instruction.StoreGlobal16 => Instruction.StoreStorage16,
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Instruction.StoreGlobal8 => Instruction.StoreStorage8,
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_ => Instruction.StoreStorage
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};
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storageOp = new Operation(storeInst, null, sources);
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}
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for (int index = 0; index < operation.SourcesCount; index++)
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