Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801)

* Use savedata FS commands from LibHac

* Add EnsureSaveData. Use ApplicationControlProperty struct

* Add a function to migrate to the new directory layout

* LibHac update

* Change backup structure

* Don't create UI files in the save path

* Update RyuFs paths

* Add GetProgramIndexForAccessLog

Ryujinx only runs one program at a time, so always return values reflecting that

* Load control NCA when loading from an NSP

* Skip over UI stats when exiting

* Set TitleName and TitleId in more cases. Fix TitleID naming style

* Completely comment out GUI play stats code

* rebase

* Update LibHac

* Update LibHac

* Revert UI changes

* Do migration automatically at startup

* Rename RyuFs directory to Ryujinx

* Update RyuFs text

* Store savedata paths in the GUI

* Make "Open Save Directory" work

* Use a dummy NACP in EnsureSaveData if one is not loaded

* Remove manual migration button

* Respond to feedback

* Don't read the installer config to get a version string

* Delete nuget.config

* Exclude 'sdcard' and 'bis' during migration

Co-authored-by: Thog <thog@protonmail.com>
This commit is contained in:
Alex Barney 2020-01-05 04:49:44 -07:00 committed by Thog
parent e0e12b1672
commit 63b24b4af2
22 changed files with 877 additions and 384 deletions

View file

@ -3,54 +3,12 @@ using LibHac.Fs;
using LibHac.FsSystem;
using LibHac.FsSystem.NcaUtils;
using LibHac.Spl;
using Ryujinx.Common;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.Utilities;
using System.IO;
namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
{
static class FileSystemProxyHelper
{
public static ResultCode LoadSaveDataFileSystem(ServiceCtx context, bool readOnly, out IFileSystem loadedFileSystem)
{
loadedFileSystem = null;
SaveSpaceId saveSpaceId = (SaveSpaceId)context.RequestData.ReadInt64();
ulong titleId = context.RequestData.ReadUInt64();
UInt128 userId = context.RequestData.ReadStruct<UInt128>();
long saveId = context.RequestData.ReadInt64();
SaveDataType saveDataType = (SaveDataType)context.RequestData.ReadByte();
SaveInfo saveInfo = new SaveInfo(titleId, saveId, saveDataType, saveSpaceId, userId);
string savePath = context.Device.FileSystem.GetSavePath(context, saveInfo);
try
{
LocalFileSystem fileSystem = new LocalFileSystem(savePath);
Result result = DirectorySaveDataFileSystem.CreateNew(out DirectorySaveDataFileSystem dirFileSystem, fileSystem);
if (result.IsFailure())
{
return (ResultCode)result.Value;
}
LibHac.Fs.IFileSystem saveFileSystem = dirFileSystem;
if (readOnly)
{
saveFileSystem = new ReadOnlyFileSystem(saveFileSystem);
}
loadedFileSystem = new IFileSystem(saveFileSystem);
}
catch (HorizonResultException ex)
{
return (ResultCode)ex.ResultValue.Value;
}
return ResultCode.Success;
}
public static ResultCode OpenNsp(ServiceCtx context, string pfsPath, out IFileSystem openedFileSystem)
{
openedFileSystem = null;
@ -154,5 +112,15 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
}
}
}
public static Result ReadFsPath(out FsPath path, ServiceCtx context, int index = 0)
{
long position = context.Request.SendBuff[index].Position;
long size = context.Request.SendBuff[index].Size;
byte[] pathBytes = context.Memory.ReadBytes(position, size);
return FsPath.FromSpan(out path, pathBytes);
}
}
}