Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801)
* Use savedata FS commands from LibHac * Add EnsureSaveData. Use ApplicationControlProperty struct * Add a function to migrate to the new directory layout * LibHac update * Change backup structure * Don't create UI files in the save path * Update RyuFs paths * Add GetProgramIndexForAccessLog Ryujinx only runs one program at a time, so always return values reflecting that * Load control NCA when loading from an NSP * Skip over UI stats when exiting * Set TitleName and TitleId in more cases. Fix TitleID naming style * Completely comment out GUI play stats code * rebase * Update LibHac * Update LibHac * Revert UI changes * Do migration automatically at startup * Rename RyuFs directory to Ryujinx * Update RyuFs text * Store savedata paths in the GUI * Make "Open Save Directory" work * Use a dummy NACP in EnsureSaveData if one is not loaded * Remove manual migration button * Respond to feedback * Don't read the installer config to get a version string * Delete nuget.config * Exclude 'sdcard' and 'bis' during migration Co-authored-by: Thog <thog@protonmail.com>
This commit is contained in:
parent
e0e12b1672
commit
63b24b4af2
22 changed files with 877 additions and 384 deletions
218
Ryujinx/Ui/SaveImporter.cs
Normal file
218
Ryujinx/Ui/SaveImporter.cs
Normal file
|
@ -0,0 +1,218 @@
|
|||
using LibHac;
|
||||
using LibHac.Common;
|
||||
using LibHac.Fs;
|
||||
using LibHac.Fs.Shim;
|
||||
using LibHac.FsSystem;
|
||||
using LibHac.FsSystem.Save;
|
||||
using LibHac.Ncm;
|
||||
using Ryujinx.HLE.Utilities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Ui
|
||||
{
|
||||
internal class SaveImporter
|
||||
{
|
||||
private FileSystemClient FsClient { get; }
|
||||
private string ImportPath { get; }
|
||||
|
||||
public SaveImporter(string importPath, FileSystemClient destFsClient)
|
||||
{
|
||||
ImportPath = importPath;
|
||||
FsClient = destFsClient;
|
||||
}
|
||||
|
||||
// Returns the number of saves imported
|
||||
public int Import()
|
||||
{
|
||||
return ImportSaves(FsClient, ImportPath);
|
||||
}
|
||||
|
||||
private static int ImportSaves(FileSystemClient fsClient, string rootSaveDir)
|
||||
{
|
||||
if (!Directory.Exists(rootSaveDir))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
SaveFinder finder = new SaveFinder();
|
||||
finder.FindSaves(rootSaveDir);
|
||||
|
||||
foreach (SaveToImport save in finder.Saves)
|
||||
{
|
||||
Result importResult = ImportSave(fsClient, save);
|
||||
|
||||
if (importResult.IsFailure())
|
||||
{
|
||||
throw new HorizonResultException(importResult, $"Error importing save {save.Path}");
|
||||
}
|
||||
}
|
||||
|
||||
return finder.Saves.Count;
|
||||
}
|
||||
|
||||
private static Result ImportSave(FileSystemClient fs, SaveToImport save)
|
||||
{
|
||||
SaveDataAttribute key = save.Attribute;
|
||||
|
||||
Result result = fs.CreateSaveData(key.TitleId, key.UserId, key.TitleId, 0, 0, 0);
|
||||
if (result.IsFailure()) return result;
|
||||
|
||||
bool isOldMounted = false;
|
||||
bool isNewMounted = false;
|
||||
|
||||
try
|
||||
{
|
||||
result = fs.Register("OldSave".ToU8Span(), new LocalFileSystem(save.Path));
|
||||
if (result.IsFailure()) return result;
|
||||
|
||||
isOldMounted = true;
|
||||
|
||||
result = fs.MountSaveData("NewSave".ToU8Span(), key.TitleId, key.UserId);
|
||||
if (result.IsFailure()) return result;
|
||||
|
||||
isNewMounted = true;
|
||||
|
||||
result = fs.CopyDirectory("OldSave:/", "NewSave:/");
|
||||
if (result.IsFailure()) return result;
|
||||
|
||||
result = fs.Commit("NewSave");
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (isOldMounted)
|
||||
{
|
||||
fs.Unmount("OldSave");
|
||||
}
|
||||
|
||||
if (isNewMounted)
|
||||
{
|
||||
fs.Unmount("NewSave");
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private class SaveFinder
|
||||
{
|
||||
public List<SaveToImport> Saves { get; } = new List<SaveToImport>();
|
||||
|
||||
public void FindSaves(string rootPath)
|
||||
{
|
||||
foreach (string subDir in Directory.EnumerateDirectories(rootPath))
|
||||
{
|
||||
if (TryGetUInt64(subDir, out ulong saveDataId))
|
||||
{
|
||||
SearchSaveId(subDir, saveDataId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SearchSaveId(string path, ulong saveDataId)
|
||||
{
|
||||
foreach (string subDir in Directory.EnumerateDirectories(path))
|
||||
{
|
||||
if (TryGetUserId(subDir, out UserId userId))
|
||||
{
|
||||
SearchUser(subDir, saveDataId, userId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SearchUser(string path, ulong saveDataId, UserId userId)
|
||||
{
|
||||
foreach (string subDir in Directory.EnumerateDirectories(path))
|
||||
{
|
||||
if (TryGetUInt64(subDir, out ulong titleId) && TryGetDataPath(subDir, out string dataPath))
|
||||
{
|
||||
SaveDataAttribute attribute = new SaveDataAttribute
|
||||
{
|
||||
Type = SaveDataType.SaveData,
|
||||
UserId = userId,
|
||||
TitleId = new TitleId(titleId)
|
||||
};
|
||||
|
||||
SaveToImport save = new SaveToImport(dataPath, attribute);
|
||||
|
||||
Saves.Add(save);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool TryGetDataPath(string path, out string dataPath)
|
||||
{
|
||||
string committedPath = Path.Combine(path, "0");
|
||||
string workingPath = Path.Combine(path, "1");
|
||||
|
||||
if (Directory.Exists(committedPath) && Directory.EnumerateFileSystemEntries(committedPath).Any())
|
||||
{
|
||||
dataPath = committedPath;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (Directory.Exists(workingPath) && Directory.EnumerateFileSystemEntries(workingPath).Any())
|
||||
{
|
||||
dataPath = workingPath;
|
||||
return true;
|
||||
}
|
||||
|
||||
dataPath = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool TryGetUInt64(string path, out ulong converted)
|
||||
{
|
||||
string name = Path.GetFileName(path);
|
||||
|
||||
if (name.Length == 16)
|
||||
{
|
||||
try
|
||||
{
|
||||
converted = Convert.ToUInt64(name, 16);
|
||||
return true;
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
converted = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool TryGetUserId(string path, out UserId userId)
|
||||
{
|
||||
string name = Path.GetFileName(path);
|
||||
|
||||
if (name.Length == 32)
|
||||
{
|
||||
try
|
||||
{
|
||||
UInt128 id = new UInt128(name);
|
||||
|
||||
userId = Unsafe.As<UInt128, UserId>(ref id);
|
||||
return true;
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
userId = default;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private class SaveToImport
|
||||
{
|
||||
public string Path { get; }
|
||||
public SaveDataAttribute Attribute { get; }
|
||||
|
||||
public SaveToImport(string path, SaveDataAttribute attribute)
|
||||
{
|
||||
Path = path;
|
||||
Attribute = attribute;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue