Split main project into core,graphics and chocolarm4 subproject (#29)
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257 changed files with 415 additions and 285 deletions
85
Ryujinx.Core/OsHle/Svc/SvcThread.cs
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85
Ryujinx.Core/OsHle/Svc/SvcThread.cs
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using ChocolArm64.State;
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using Ryujinx.Core.OsHle.Handles;
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namespace Ryujinx.Core.OsHle.Svc
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{
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partial class SvcHandler
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{
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private void SvcCreateThread(AThreadState ThreadState)
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{
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long EntryPoint = (long)ThreadState.X1;
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long ArgsPtr = (long)ThreadState.X2;
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long StackTop = (long)ThreadState.X3;
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int Priority = (int)ThreadState.X4;
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int ProcessorId = (int)ThreadState.X5;
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if (Ns.Os.TryGetProcess(ThreadState.ProcessId, out Process Process))
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{
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if (ProcessorId == -2)
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{
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//TODO: Get this value from the NPDM file.
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ProcessorId = 0;
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}
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int Handle = Process.MakeThread(
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EntryPoint,
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StackTop,
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ArgsPtr,
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Priority,
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ProcessorId);
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ThreadState.X0 = (int)SvcResult.Success;
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ThreadState.X1 = (ulong)Handle;
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}
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//TODO: Error codes.
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}
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private void SvcStartThread(AThreadState ThreadState)
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{
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int Handle = (int)ThreadState.X0;
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HThread Thread = Ns.Os.Handles.GetData<HThread>(Handle);
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if (Thread != null)
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{
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Process.Scheduler.StartThread(Thread);
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ThreadState.X0 = (int)SvcResult.Success;
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}
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//TODO: Error codes.
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}
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private void SvcSleepThread(AThreadState ThreadState)
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{
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ulong NanoSecs = ThreadState.X0;
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HThread CurrThread = Process.GetThread(ThreadState.Tpidr);
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if (NanoSecs == 0)
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{
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Process.Scheduler.Yield(CurrThread);
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}
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else
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{
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Process.Scheduler.WaitForSignal(CurrThread, (int)(NanoSecs / 1000000));
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}
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}
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private void SvcGetThreadPriority(AThreadState ThreadState)
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{
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int Handle = (int)ThreadState.X1;
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HThread Thread = Ns.Os.Handles.GetData<HThread>(Handle);
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if (Thread != null)
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{
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ThreadState.X1 = (ulong)Thread.Priority;
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ThreadState.X0 = (int)SvcResult.Success;
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}
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//TODO: Error codes.
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}
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}
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}
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