Send data to OpenGL host without client-side copies (#285)
* Directly send host address to buffer data * Cleanup OGLShader * Directly copy vertex and index data too * Revert shader bind "cache" * Address feedback
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8 changed files with 55 additions and 110 deletions
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@ -211,28 +211,28 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.PrimitiveRestartIndex(Index);
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}
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public void CreateVbo(long Key, byte[] Buffer)
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public void CreateVbo(long Key, int DataSize, IntPtr HostAddress)
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{
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int Handle = GL.GenBuffer();
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VboCache.AddOrUpdate(Key, Handle, (uint)Buffer.Length);
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VboCache.AddOrUpdate(Key, Handle, (uint)DataSize);
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IntPtr Length = new IntPtr(Buffer.Length);
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IntPtr Length = new IntPtr(DataSize);
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GL.BindBuffer(BufferTarget.ArrayBuffer, Handle);
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GL.BufferData(BufferTarget.ArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
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GL.BufferData(BufferTarget.ArrayBuffer, Length, HostAddress, BufferUsageHint.StreamDraw);
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}
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public void CreateIbo(long Key, byte[] Buffer)
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public void CreateIbo(long Key, int DataSize, IntPtr HostAddress)
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{
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int Handle = GL.GenBuffer();
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IboCache.AddOrUpdate(Key, Handle, (uint)Buffer.Length);
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IboCache.AddOrUpdate(Key, Handle, (uint)DataSize);
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IntPtr Length = new IntPtr(Buffer.Length);
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IntPtr Length = new IntPtr(DataSize);
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, Handle);
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GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
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GL.BufferData(BufferTarget.ElementArrayBuffer, Length, HostAddress, BufferUsageHint.StreamDraw);
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}
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public void SetVertexArray(int Stride, long VboKey, GalVertexAttrib[] Attribs)
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