account: Implement IManagerForApplication calls and IAsyncContext (#1466)
* account: Implement IManagerForApplication calls and IAsyncContext This implement: - IManagerForApplication::EnsureIdTokenCacheAsync (accordingly to RE) but the Async task is stubbed. - IAsyncContext interface (accordingly to RE). - IManagerForApplication::LoadIdTokenCache (checked with RE, and stubbed). I've tried some games but now they needs some `sfdnsres` calls, some other boots and crashes with other issues. Maybe we should disable the connection somewhere to lets the game think we are offline. I have done many attempts, without success, but since the code is here now, it's better than nothing. (I've cleaned up `using` of IGeneralService too) Closes #629 and closes #630 * change AccountId * Fix gdkchan's comments * use CompletedTask
This commit is contained in:
parent
5b26e4ef94
commit
5eb0ee3cca
6 changed files with 221 additions and 11 deletions
|
@ -12,10 +12,12 @@ namespace Ryujinx.HLE.HOS.Services.Account
|
|||
NullInputBuffer = (30 << ErrorCodeShift) | ModuleId,
|
||||
InvalidInputBufferSize = (31 << ErrorCodeShift) | ModuleId,
|
||||
InvalidInputBuffer = (32 << ErrorCodeShift) | ModuleId,
|
||||
ApplicationLaunchPropertyAlreadyInit = (41 << ErrorCodeShift) | ModuleId,
|
||||
AsyncExecutionNotInitialized = (40 << ErrorCodeShift) | ModuleId,
|
||||
Unknown41 = (41 << ErrorCodeShift) | ModuleId,
|
||||
InternetRequestDenied = (59 << ErrorCodeShift) | ModuleId,
|
||||
UserNotFound = (100 << ErrorCodeShift) | ModuleId,
|
||||
NullObject = (302 << ErrorCodeShift) | ModuleId,
|
||||
UnknownError1 = (341 << ErrorCodeShift) | ModuleId
|
||||
Unknown341 = (341 << ErrorCodeShift) | ModuleId,
|
||||
InvalidIdTokenCacheBufferSize = (451 << ErrorCodeShift) | ModuleId
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue