Misc audio fixes (#1348)
Changes: Implement software surround downmixing (fix #796). Fix a crash when no audio renderer were created when stopping emulation. NOTE: This PR also disable support of 5.1 surround on the OpenAL backend as we cannot detect if the hardware directly support it. (the downmixing applied by OpenAL on Windows is terribly slow)
This commit is contained in:
parent
a389dd59bd
commit
5b26e4ef94
11 changed files with 302 additions and 30 deletions
|
@ -54,6 +54,11 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
private long _playbackEnds;
|
||||
private ManualResetEvent _event;
|
||||
|
||||
public AudioProcessor()
|
||||
{
|
||||
_event = new ManualResetEvent(false);
|
||||
}
|
||||
|
||||
public void SetOutputDevices(HardwareDevice[] outputDevices)
|
||||
{
|
||||
_outputDevices = outputDevices;
|
||||
|
@ -63,7 +68,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
{
|
||||
_mailbox = new Mailbox<MailboxMessage>();
|
||||
_sessionCommandList = new RendererSession[RendererConstants.AudioRendererSessionCountMax];
|
||||
_event = new ManualResetEvent(false);
|
||||
_event.Reset();
|
||||
_lastTime = PerformanceCounter.ElapsedNanoseconds;
|
||||
|
||||
StartThread();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue