System Language can be configurable. (#535)
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3 changed files with 23 additions and 3 deletions
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@ -54,8 +54,6 @@ namespace Ryujinx.HLE.HOS.SystemState
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public SystemStateMgr()
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{
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SetLanguage(SystemLanguage.AmericanEnglish);
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SetAudioOutputAsBuiltInSpeaker();
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_profiles = new ConcurrentDictionary<string, UserProfile>();
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@ -71,7 +69,20 @@ namespace Ryujinx.HLE.HOS.SystemState
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{
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DesiredLanguageCode = GetLanguageCode((int)language);
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DesiredTitleLanguage = Enum.Parse<TitleLanguage>(Enum.GetName(typeof(SystemLanguage), language));
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switch (language)
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{
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case SystemLanguage.Taiwanese:
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case SystemLanguage.TraditionalChinese:
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DesiredTitleLanguage = TitleLanguage.Taiwanese;
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break;
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case SystemLanguage.Chinese:
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case SystemLanguage.SimplifiedChinese:
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DesiredTitleLanguage = TitleLanguage.Chinese;
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break;
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default:
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DesiredTitleLanguage = Enum.Parse<TitleLanguage>(Enum.GetName(typeof(SystemLanguage), language));
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break;
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}
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}
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public void SetAudioOutputAsTv()
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