infra: Migrate to .NET 6 (#2829)

* infra: Migrate to .NET 6

* Rollback version naming change

* Workaround .NET 6 ZipArchive API issues

* ci: Switch to VS 2022 for AppVeyor

CI is now ready for .NET 6

* Suppress WebClient warning in DoUpdateWithMultipleThreads

* Attempt to workaround System.Drawing.Common changes on 6.0.0

* Change keyboard rendering from System.Drawing to ImageSharp

* Make the software keyboard renderer multithreaded

* Bump ImageSharp version to 1.0.4 to fix a bug in Image.Load

* Add fallback fonts to the keyboard renderer

* Fix warnings

* Address caian's comment

* Clean up linux workaround as it's uneeded now

* Update readme

Co-authored-by: Caian Benedicto <caianbene@gmail.com>
This commit is contained in:
Mary 2021-11-28 21:24:17 +01:00 committed by GitHub
parent 7b040e51b0
commit 57d3296ba4
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51 changed files with 917 additions and 766 deletions

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@ -1,4 +1,5 @@
using Ryujinx.Common;
using ICSharpCode.SharpZipLib.Zip;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
@ -9,7 +10,6 @@ using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@ -192,19 +192,19 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
/// <param name="entry">The given hash</param>
/// <returns>The cached file if present or null</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static byte[] ReadFromArchive(ZipArchive archive, Hash128 entry)
public static byte[] ReadFromArchive(ZipFile archive, Hash128 entry)
{
if (archive != null)
{
ZipArchiveEntry archiveEntry = archive.GetEntry($"{entry}");
ZipEntry archiveEntry = archive.GetEntry($"{entry}");
if (archiveEntry != null)
{
try
{
byte[] result = new byte[archiveEntry.Length];
byte[] result = new byte[archiveEntry.Size];
using (Stream archiveStream = archiveEntry.Open())
using (Stream archiveStream = archive.GetInputStream(archiveEntry))
{
archiveStream.Read(result);
@ -538,8 +538,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
/// <param name="archive">The archive to use</param>
/// <param name="entries">The entries in the cache</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void EnsureArchiveUpToDate(string baseCacheDirectory, ZipArchive archive, HashSet<Hash128> entries)
public static void EnsureArchiveUpToDate(string baseCacheDirectory, ZipFile archive, HashSet<Hash128> entries)
{
List<string> filesToDelete = new List<string>();
archive.BeginUpdate();
foreach (Hash128 hash in entries)
{
string cacheTempFilePath = GenCacheTempFilePath(baseCacheDirectory, hash);
@ -548,15 +552,25 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
{
string cacheHash = $"{hash}";
ZipArchiveEntry entry = archive.GetEntry(cacheHash);
ZipEntry entry = archive.GetEntry(cacheHash);
entry?.Delete();
if (entry != null)
{
archive.Delete(entry);
}
archive.CreateEntryFromFile(cacheTempFilePath, cacheHash);
File.Delete(cacheTempFilePath);
// We enforce deflate compression here to avoid possible incompatibilities on older version of Ryujinx that use System.IO.Compression.
archive.Add(new StaticDiskDataSource(cacheTempFilePath), cacheHash, CompressionMethod.Deflated);
filesToDelete.Add(cacheTempFilePath);
}
}
archive.CommitUpdate();
foreach (string filePath in filesToDelete)
{
File.Delete(filePath);
}
}
public static bool IsArchiveReadOnly(string archivePath)