infra: Migrate to .NET 6 (#2829)
* infra: Migrate to .NET 6 * Rollback version naming change * Workaround .NET 6 ZipArchive API issues * ci: Switch to VS 2022 for AppVeyor CI is now ready for .NET 6 * Suppress WebClient warning in DoUpdateWithMultipleThreads * Attempt to workaround System.Drawing.Common changes on 6.0.0 * Change keyboard rendering from System.Drawing to ImageSharp * Make the software keyboard renderer multithreaded * Bump ImageSharp version to 1.0.4 to fix a bug in Image.Load * Add fallback fonts to the keyboard renderer * Fix warnings * Address caian's comment * Clean up linux workaround as it's uneeded now * Update readme Co-authored-by: Caian Benedicto <caianbene@gmail.com>
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@ -1,11 +1,11 @@
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using Ryujinx.Common;
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using ICSharpCode.SharpZipLib.Zip;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Gpu.Shader.Cache.Definition;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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@ -119,7 +119,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
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/// <summary>
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/// Main storage of the cache collection.
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/// </summary>
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private ZipArchive _cacheArchive;
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private ZipFile _cacheArchive;
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/// <summary>
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/// Indicates if the cache collection supports modification.
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@ -324,7 +324,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
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EnsureArchiveUpToDate();
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// Open the zip in readonly to avoid anyone modifying/corrupting it during normal operations.
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_cacheArchive = ZipFile.Open(GetArchivePath(), ZipArchiveMode.Read);
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_cacheArchive = new ZipFile(File.OpenRead(GetArchivePath()));
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}
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/// <summary>
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@ -336,7 +336,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
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// First close previous opened instance if found.
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if (_cacheArchive != null)
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{
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_cacheArchive.Dispose();
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_cacheArchive.Close();
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}
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string archivePath = GetArchivePath();
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@ -355,8 +355,18 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
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return;
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}
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if (!File.Exists(archivePath))
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{
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using (ZipFile newZip = ZipFile.Create(archivePath))
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{
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// Workaround for SharpZipLib issue #395
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newZip.BeginUpdate();
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newZip.CommitUpdate();
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}
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}
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// Open the zip in read/write.
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_cacheArchive = ZipFile.Open(archivePath, ZipArchiveMode.Update);
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_cacheArchive = new ZipFile(File.Open(archivePath, FileMode.Open, FileAccess.ReadWrite, FileShare.None));
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Logger.Info?.Print(LogClass.Gpu, $"Updating cache collection archive {archivePath}...");
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@ -366,7 +376,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
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CacheHelper.EnsureArchiveUpToDate(_cacheDirectory, _cacheArchive, _hashTable);
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// Close the instance to force a flush.
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_cacheArchive.Dispose();
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_cacheArchive.Close();
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_cacheArchive = null;
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string cacheTempDataPath = GetCacheTempDataPath();
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