Support separate textures and samplers (#1216)
* Support separate textures and samplers * Add missing bindless flag, fix SNORM format on buffer textures * Add missing separation * Add comments about the new handles
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17 changed files with 240 additions and 59 deletions
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@ -773,6 +773,22 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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if (info.Target == Target.TextureBuffer)
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{
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// We assume that the host does not support signed normalized format
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// (as is the case with OpenGL), so we just use a unsigned format.
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// The shader will need the appropriate conversion code to compensate.
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switch (formatInfo.Format)
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{
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case Format.R8Snorm: formatInfo = new FormatInfo(Format.R8Sint, 1, 1, 1); break;
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case Format.R16Snorm: formatInfo = new FormatInfo(Format.R16Sint, 1, 1, 2); break;
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case Format.R8G8Snorm: formatInfo = new FormatInfo(Format.R8G8Sint, 1, 1, 2); break;
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case Format.R16G16Snorm: formatInfo = new FormatInfo(Format.R16G16Sint, 1, 1, 4); break;
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case Format.R8G8B8A8Snorm: formatInfo = new FormatInfo(Format.R8G8B8A8Sint, 1, 1, 4); break;
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case Format.R16G16B16A16Snorm: formatInfo = new FormatInfo(Format.R16G16B16A16Sint, 1, 1, 8); break;
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}
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}
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int width = info.Width / info.SamplesInX;
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int height = info.Height / info.SamplesInY;
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