Refactoring commands handling (#728)
* Refactoring commands handling - Use Reflection to handle commands ID. - Add all symbols (from SwIPC so not all time accurate). - Re-sort some services commands methods. - Some cleanup. - Keep some empty constructor for consistency. * Fix order in IProfile
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99 changed files with 1035 additions and 1983 deletions
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@ -1,24 +1,12 @@
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using Ryujinx.HLE.HOS.Ipc;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Services.Aud
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{
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[Service("hwopus")]
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class IHardwareOpusDecoderManager : IpcService
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{
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private Dictionary<int, ServiceProcessRequest> _commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
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public IHardwareOpusDecoderManager(ServiceCtx context)
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{
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_commands = new Dictionary<int, ServiceProcessRequest>
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{
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{ 0, Initialize },
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{ 1, GetWorkBufferSize }
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};
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}
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public IHardwareOpusDecoderManager(ServiceCtx context) { }
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[Command(0)]
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// Initialize(bytes<8, 4>, u32, handle<copy>) -> object<nn::codec::detail::IHardwareOpusDecoder>
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public long Initialize(ServiceCtx context)
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{
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int sampleRate = context.RequestData.ReadInt32();
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@ -29,6 +17,8 @@ namespace Ryujinx.HLE.HOS.Services.Aud
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return 0;
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}
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[Command(1)]
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// GetWorkBufferSize(bytes<8, 4>) -> u32
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public long GetWorkBufferSize(ServiceCtx context)
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{
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// Note: The sample rate is ignored because it is fixed to 48KHz.
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@ -70,4 +60,4 @@ namespace Ryujinx.HLE.HOS.Services.Aud
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celtSigSize;
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}
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}
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}
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}
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