Fix Vi managed and stray layers open/close/destroy (#3438)
* Fix Vi managed and stray layers open/close/destroy * OpenLayer should set the state to ManagedOpened
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5 changed files with 137 additions and 52 deletions
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@ -11,6 +11,8 @@ using System.Threading;
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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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{
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using ResultCode = Ryujinx.HLE.HOS.Services.Vi.ResultCode;
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class SurfaceFlinger : IConsumerListener, IDisposable
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{
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private const int TargetFps = 60;
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@ -45,6 +47,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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public BufferItemConsumer Consumer;
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public BufferQueueCore Core;
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public ulong Owner;
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public LayerState State;
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}
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private class TextureCallbackInformation
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@ -92,24 +95,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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}
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}
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public IGraphicBufferProducer OpenLayer(ulong pid, long layerId)
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{
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bool needCreate;
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lock (Lock)
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{
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needCreate = GetLayerByIdLocked(layerId) == null;
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}
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if (needCreate)
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{
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CreateLayerFromId(pid, layerId);
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}
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return GetProducerByLayerId(layerId);
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}
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public IGraphicBufferProducer CreateLayer(ulong pid, out long layerId)
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public IGraphicBufferProducer CreateLayer(out long layerId, ulong pid, LayerState initialState = LayerState.ManagedClosed)
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{
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layerId = 1;
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@ -124,12 +110,12 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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}
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}
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CreateLayerFromId(pid, layerId);
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CreateLayerFromId(pid, layerId, initialState);
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return GetProducerByLayerId(layerId);
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}
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private void CreateLayerFromId(ulong pid, long layerId)
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private void CreateLayerFromId(ulong pid, long layerId, LayerState initialState)
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{
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lock (Lock)
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{
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@ -148,39 +134,129 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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Producer = producer,
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Consumer = new BufferItemConsumer(_device, consumer, 0, -1, false, this),
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Core = core,
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Owner = pid
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Owner = pid,
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State = initialState
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});
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}
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}
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public bool CloseLayer(long layerId)
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public ResultCode OpenLayer(ulong pid, long layerId, out IBinder producer)
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{
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Layer layer = GetLayerByIdLocked(layerId);
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if (layer == null || layer.State != LayerState.ManagedClosed)
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{
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producer = null;
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return ResultCode.InvalidArguments;
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}
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layer.State = LayerState.ManagedOpened;
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producer = layer.Producer;
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return ResultCode.Success;
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}
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public ResultCode CloseLayer(long layerId)
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{
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lock (Lock)
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{
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Layer layer = GetLayerByIdLocked(layerId);
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if (layer != null)
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if (layer == null)
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{
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HOSBinderDriverServer.UnregisterBinderObject(layer.ProducerBinderId);
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Logger.Error?.Print(LogClass.SurfaceFlinger, $"Failed to close layer {layerId}");
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return ResultCode.InvalidValue;
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}
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bool removed = _layers.Remove(layerId);
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CloseLayer(layerId, layer);
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// If the layer was removed and the current in use, we need to change the current layer in use.
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if (removed && RenderLayerId == layerId)
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return ResultCode.Success;
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}
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}
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public ResultCode DestroyManagedLayer(long layerId)
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{
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lock (Lock)
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{
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Layer layer = GetLayerByIdLocked(layerId);
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if (layer == null)
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{
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// If no layer is availaible, reset to default value.
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if (_layers.Count == 0)
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{
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SetRenderLayer(0);
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}
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else
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{
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SetRenderLayer(_layers.Last().Key);
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}
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Logger.Error?.Print(LogClass.SurfaceFlinger, $"Failed to destroy managed layer {layerId} (not found)");
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return ResultCode.InvalidValue;
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}
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return removed;
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if (layer.State != LayerState.ManagedClosed && layer.State != LayerState.ManagedOpened)
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{
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Logger.Error?.Print(LogClass.SurfaceFlinger, $"Failed to destroy managed layer {layerId} (permission denied)");
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return ResultCode.PermissionDenied;
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}
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HOSBinderDriverServer.UnregisterBinderObject(layer.ProducerBinderId);
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if (_layers.Remove(layerId) && layer.State == LayerState.ManagedOpened)
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{
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CloseLayer(layerId, layer);
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}
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return ResultCode.Success;
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}
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}
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public ResultCode DestroyStrayLayer(long layerId)
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{
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lock (Lock)
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{
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Layer layer = GetLayerByIdLocked(layerId);
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if (layer == null)
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{
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Logger.Error?.Print(LogClass.SurfaceFlinger, $"Failed to destroy stray layer {layerId} (not found)");
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return ResultCode.InvalidValue;
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}
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if (layer.State != LayerState.Stray)
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{
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Logger.Error?.Print(LogClass.SurfaceFlinger, $"Failed to destroy stray layer {layerId} (permission denied)");
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return ResultCode.PermissionDenied;
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}
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HOSBinderDriverServer.UnregisterBinderObject(layer.ProducerBinderId);
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if (_layers.Remove(layerId))
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{
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CloseLayer(layerId, layer);
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}
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return ResultCode.Success;
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}
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}
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private void CloseLayer(long layerId, Layer layer)
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{
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// If the layer was removed and the current in use, we need to change the current layer in use.
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if (RenderLayerId == layerId)
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{
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// If no layer is availaible, reset to default value.
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if (_layers.Count == 0)
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{
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SetRenderLayer(0);
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}
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else
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{
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SetRenderLayer(_layers.Last().Key);
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}
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}
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if (layer.State == LayerState.ManagedOpened)
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{
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layer.State = LayerState.ManagedClosed;
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}
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}
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