Implement time:* 4.0.0 commands (#736)
* Abstract SteadyClockCore to follow Nintendo changes in 4.x This is the ground work for 4.0.0 support * Implement TickBasedSteadyClockCore Preparation for the ephemeral clock. * Refactor SystemClockCore to follow 4.0.0 changes * Implement EphemeralNetworkSystemClock * Implement GetSnapshotClock & GetSnapshotClockFromSystemClockContext * Implement CalculateStandardUserSystemClockDifferenceByUser & CalculateSpanBetween * Remove an outdated comment & unused import * Fix a nit and GetClockSnapshot * Address comment
This commit is contained in:
parent
d254548548
commit
54b79dffa8
13 changed files with 518 additions and 205 deletions
|
@ -56,7 +56,6 @@ namespace Ryujinx.HLE.HOS.Services.Time
|
|||
// LoadLocationNameList(u32 index) -> (u32 outCount, buffer<nn::time::LocationName, 6>)
|
||||
public ResultCode LoadLocationNameList(ServiceCtx context)
|
||||
{
|
||||
// TODO: fix logic to use index
|
||||
uint index = context.RequestData.ReadUInt32();
|
||||
long bufferPosition = context.Request.ReceiveBuff[0].Position;
|
||||
long bufferSize = context.Request.ReceiveBuff[0].Size;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue