Implement time:* 4.0.0 commands (#736)

* Abstract SteadyClockCore to follow Nintendo changes in 4.x

This is the ground work for 4.0.0 support

* Implement TickBasedSteadyClockCore

Preparation for the ephemeral clock.

* Refactor SystemClockCore to follow 4.0.0 changes

* Implement EphemeralNetworkSystemClock

* Implement GetSnapshotClock & GetSnapshotClockFromSystemClockContext

* Implement CalculateStandardUserSystemClockDifferenceByUser & CalculateSpanBetween

* Remove an outdated comment & unused import

* Fix a nit and GetClockSnapshot

* Address comment
This commit is contained in:
Thomas Guillemard 2019-07-25 16:44:51 +02:00 committed by gdkchan
parent d254548548
commit 54b79dffa8
13 changed files with 518 additions and 205 deletions

View file

@ -0,0 +1,40 @@
using Ryujinx.Common;
using Ryujinx.HLE.HOS.Kernel.Threading;
namespace Ryujinx.HLE.HOS.Services.Time.Clock
{
class TickBasedSteadyClockCore : SteadyClockCore
{
private static TickBasedSteadyClockCore _instance;
public static TickBasedSteadyClockCore Instance
{
get
{
if (_instance == null)
{
_instance = new TickBasedSteadyClockCore();
}
return _instance;
}
}
private TickBasedSteadyClockCore() {}
public override SteadyClockTimePoint GetTimePoint(KThread thread)
{
SteadyClockTimePoint result = new SteadyClockTimePoint
{
TimePoint = 0,
ClockSourceId = GetClockSourceId()
};
TimeSpanType ticksTimeSpan = TimeSpanType.FromTicks(thread.Context.ThreadState.CntpctEl0, thread.Context.ThreadState.CntfrqEl0);
result.TimePoint = ticksTimeSpan.ToSeconds();
return result;
}
}
}