Implement time:* 4.0.0 commands (#736)

* Abstract SteadyClockCore to follow Nintendo changes in 4.x

This is the ground work for 4.0.0 support

* Implement TickBasedSteadyClockCore

Preparation for the ephemeral clock.

* Refactor SystemClockCore to follow 4.0.0 changes

* Implement EphemeralNetworkSystemClock

* Implement GetSnapshotClock & GetSnapshotClockFromSystemClockContext

* Implement CalculateStandardUserSystemClockDifferenceByUser & CalculateSpanBetween

* Remove an outdated comment & unused import

* Fix a nit and GetClockSnapshot

* Address comment
This commit is contained in:
Thomas Guillemard 2019-07-25 16:44:51 +02:00 committed by gdkchan
parent d254548548
commit 54b79dffa8
13 changed files with 518 additions and 205 deletions

View file

@ -1,34 +1,23 @@
using Ryujinx.HLE.HOS.Kernel.Threading;
namespace Ryujinx.HLE.HOS.Services.Time.Clock
namespace Ryujinx.HLE.HOS.Services.Time.Clock
{
class StandardLocalSystemClockCore : SystemClockCore
{
private SteadyClockCore _steadyClockCore;
private SystemClockContext _context;
private static StandardLocalSystemClockCore instance;
private static StandardLocalSystemClockCore _instance;
public static StandardLocalSystemClockCore Instance
{
get
{
if (instance == null)
if (_instance == null)
{
instance = new StandardLocalSystemClockCore(SteadyClockCore.Instance);
_instance = new StandardLocalSystemClockCore(StandardSteadyClockCore.Instance);
}
return instance;
return _instance;
}
}
public StandardLocalSystemClockCore(SteadyClockCore steadyClockCore)
{
_steadyClockCore = steadyClockCore;
_context = new SystemClockContext();
_context.SteadyTimePoint.ClockSourceId = steadyClockCore.GetClockSourceId();
}
public StandardLocalSystemClockCore(StandardSteadyClockCore steadyClockCore) : base(steadyClockCore) {}
public override ResultCode Flush(SystemClockContext context)
{
@ -36,24 +25,5 @@ namespace Ryujinx.HLE.HOS.Services.Time.Clock
return ResultCode.Success;
}
public override SteadyClockCore GetSteadyClockCore()
{
return _steadyClockCore;
}
public override ResultCode GetSystemClockContext(KThread thread, out SystemClockContext context)
{
context = _context;
return ResultCode.Success;
}
public override ResultCode SetSystemClockContext(SystemClockContext context)
{
_context = context;
return ResultCode.Success;
}
}
}