Check if game directories have been updated before refreshing GUI (#3607)
* Check if game directories have been updated before refreshing list on save. * Cleanup spacing * Add Avalonia and reset value after saving * Fix Avalonia * Fix multiple directories not being added in GTK
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88a0e720cb
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3 changed files with 45 additions and 15 deletions
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@ -34,6 +34,7 @@ namespace Ryujinx.Ui.Windows
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private long _systemTimeOffset;
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private float _previousVolumeLevel;
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private bool _directoryChanged = false;
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#pragma warning disable CS0649, IDE0044
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[GUI] CheckButton _traceLogToggle;
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@ -501,14 +502,22 @@ namespace Ryujinx.Ui.Windows
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private void SaveSettings()
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{
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List<string> gameDirs = new List<string>();
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_gameDirsBoxStore.GetIterFirst(out TreeIter treeIter);
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for (int i = 0; i < _gameDirsBoxStore.IterNChildren(); i++)
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if (_directoryChanged)
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{
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gameDirs.Add((string)_gameDirsBoxStore.GetValue(treeIter, 0));
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List<string> gameDirs = new List<string>();
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_gameDirsBoxStore.IterNext(ref treeIter);
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_gameDirsBoxStore.GetIterFirst(out TreeIter treeIter);
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for (int i = 0; i < _gameDirsBoxStore.IterNChildren(); i++)
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{
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gameDirs.Add((string)_gameDirsBoxStore.GetValue(treeIter, 0));
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_gameDirsBoxStore.IterNext(ref treeIter);
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}
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ConfigurationState.Instance.Ui.GameDirs.Value = gameDirs;
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_directoryChanged = false;
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}
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if (!float.TryParse(_resScaleText.Buffer.Text, out float resScaleCustom) || resScaleCustom <= 0.0f)
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@ -571,7 +580,6 @@ namespace Ryujinx.Ui.Windows
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ConfigurationState.Instance.System.SystemTimeOffset.Value = _systemTimeOffset;
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ConfigurationState.Instance.Ui.CustomThemePath.Value = _custThemePath.Buffer.Text;
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ConfigurationState.Instance.Graphics.ShadersDumpPath.Value = _graphicsShadersDumpPath.Buffer.Text;
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ConfigurationState.Instance.Ui.GameDirs.Value = gameDirs;
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ConfigurationState.Instance.System.FsGlobalAccessLogMode.Value = (int)_fsLogSpinAdjustment.Value;
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ConfigurationState.Instance.Graphics.MaxAnisotropy.Value = float.Parse(_anisotropy.ActiveId, CultureInfo.InvariantCulture);
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ConfigurationState.Instance.Graphics.AspectRatio.Value = Enum.Parse<AspectRatio>(_aspectRatio.ActiveId);
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@ -655,27 +663,27 @@ namespace Ryujinx.Ui.Windows
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if (fileChooser.Run() == (int)ResponseType.Accept)
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{
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_directoryChanged = false;
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foreach (string directory in fileChooser.Filenames)
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{
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bool directoryAdded = false;
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if (_gameDirsBoxStore.GetIterFirst(out TreeIter treeIter))
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{
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do
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{
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if (directory.Equals((string)_gameDirsBoxStore.GetValue(treeIter, 0)))
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{
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directoryAdded = true;
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break;
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}
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} while(_gameDirsBoxStore.IterNext(ref treeIter));
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}
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if (!directoryAdded)
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if (!_directoryChanged)
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{
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_gameDirsBoxStore.AppendValues(directory);
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}
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}
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_directoryChanged = true;
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}
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fileChooser.Dispose();
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@ -693,6 +701,8 @@ namespace Ryujinx.Ui.Windows
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if (selection.GetSelected(out TreeIter treeIter))
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{
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_gameDirsBoxStore.Remove(ref treeIter);
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_directoryChanged = true;
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}
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((ToggleButton)sender).SetStateFlags(StateFlags.Normal, true);
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