Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
This commit is contained in:
parent
aeb1bbf50c
commit
53a6922f87
11 changed files with 332 additions and 100 deletions
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@ -389,6 +389,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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SB.AppendLine(Identation + "gl_Position.xy *= flip;");
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SB.AppendLine(Identation + GlslDecl.PositionOutAttrName + " = gl_Position;");
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SB.AppendLine(Identation + GlslDecl.PositionOutAttrName + ".w = 1;");
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}
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}
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@ -243,6 +243,75 @@ namespace Ryujinx.Graphics.Gal.Shader
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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}
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public static void Psetp(ShaderIrBlock Block, long OpCode)
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{
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bool NegA = ((OpCode >> 15) & 1) != 0;
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bool NegB = ((OpCode >> 32) & 1) != 0;
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bool NegP = ((OpCode >> 42) & 1) != 0;
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ShaderIrInst LopInst = GetBLop24(OpCode);
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ShaderIrNode OperA = GetOperPred12(OpCode);
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ShaderIrNode OperB = GetOperPred29(OpCode);
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if (NegA)
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{
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OperA = new ShaderIrOp(ShaderIrInst.Bnot, OperA);
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}
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if (NegB)
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{
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OperB = new ShaderIrOp(ShaderIrInst.Bnot, OperB);
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}
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ShaderIrOp Op = new ShaderIrOp(LopInst, OperA, OperB);
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ShaderIrOperPred P0Node = GetOperPred3 (OpCode);
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ShaderIrOperPred P1Node = GetOperPred0 (OpCode);
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ShaderIrOperPred P2Node = GetOperPred39(OpCode);
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Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
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LopInst = GetBLop45(OpCode);
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if (LopInst == ShaderIrInst.Band && P1Node.IsConst && P2Node.IsConst)
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{
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return;
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}
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ShaderIrNode P2NNode = P2Node;
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if (NegP)
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{
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P2NNode = new ShaderIrOp(ShaderIrInst.Bnot, P2NNode);
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}
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Op = new ShaderIrOp(ShaderIrInst.Bnot, P0Node);
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Op = new ShaderIrOp(LopInst, Op, P2NNode);
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Block.AddNode(GetPredNode(new ShaderIrAsg(P1Node, Op), OpCode));
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Op = new ShaderIrOp(LopInst, P0Node, P2NNode);
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Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
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}
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public static void Rro_C(ShaderIrBlock Block, long OpCode)
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{
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EmitRro(Block, OpCode, ShaderOper.CR);
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}
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public static void Rro_I(ShaderIrBlock Block, long OpCode)
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{
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EmitRro(Block, OpCode, ShaderOper.Immf);
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}
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public static void Rro_R(ShaderIrBlock Block, long OpCode)
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{
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EmitRro(Block, OpCode, ShaderOper.RR);
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}
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public static void Shl_C(ShaderIrBlock Block, long OpCode)
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{
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EmitAluBinary(Block, OpCode, ShaderOper.CR, ShaderIrInst.Lsl);
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@ -445,6 +514,33 @@ namespace Ryujinx.Graphics.Gal.Shader
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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}
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private static void EmitIscadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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{
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bool NegB = ((OpCode >> 48) & 1) != 0;
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bool NegA = ((OpCode >> 49) & 1) != 0;
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ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
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ShaderIrOperImm Scale = GetOperImm5_39(OpCode);
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switch (Oper)
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{
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case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
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case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
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case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
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default: throw new ArgumentException(nameof(Oper));
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}
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OperA = GetAluIneg(OperA, NegA);
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OperB = GetAluIneg(OperB, NegB);
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ShaderIrOp ScaleOp = new ShaderIrOp(ShaderIrInst.Lsl, OperA, Scale);
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ShaderIrOp AddOp = new ShaderIrOp(ShaderIrInst.Add, OperB, ScaleOp);
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), AddOp), OpCode));
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}
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private static void EmitFmnmx(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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{
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EmitMnmx(Block, OpCode, true, Oper);
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@ -524,31 +620,27 @@ namespace Ryujinx.Graphics.Gal.Shader
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}
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}
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private static void EmitIscadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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public static void EmitRro(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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{
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bool NegB = ((OpCode >> 48) & 1) != 0;
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bool NegA = ((OpCode >> 49) & 1) != 0;
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//Note: this is a range reduction instruction and is supposed to
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//be used with Mufu, here it just moves the value and ignores the operation.
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bool NegA = ((OpCode >> 45) & 1) != 0;
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bool AbsA = ((OpCode >> 49) & 1) != 0;
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ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
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ShaderIrOperImm Scale = GetOperImm5_39(OpCode);
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ShaderIrNode OperA;
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switch (Oper)
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{
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case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
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case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
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case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
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case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
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case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break;
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case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
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default: throw new ArgumentException(nameof(Oper));
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}
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OperA = GetAluIneg(OperA, NegA);
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OperB = GetAluIneg(OperB, NegB);
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OperA = GetAluFabsFneg(OperA, AbsA, NegA);
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ShaderIrOp ScaleOp = new ShaderIrOp(ShaderIrInst.Lsl, OperA, Scale);
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ShaderIrOp AddOp = new ShaderIrOp(ShaderIrInst.Add, OperB, ScaleOp);
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), AddOp), OpCode));
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
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}
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private static void EmitFset(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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@ -597,7 +689,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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ShaderIrOp Op = new ShaderIrOp(CmpInst, OperA, OperB);
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ShaderIrInst LopInst = GetBLop(OpCode);
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ShaderIrInst LopInst = GetBLop45(OpCode);
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ShaderIrOperPred PNode = GetOperPred39(OpCode);
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@ -685,7 +777,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
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ShaderIrInst LopInst = GetBLop(OpCode);
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ShaderIrInst LopInst = GetBLop45(OpCode);
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if (LopInst == ShaderIrInst.Band && P1Node.IsConst && P2Node.IsConst)
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{
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@ -119,14 +119,24 @@ namespace Ryujinx.Graphics.Gal.Shader
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return new ShaderIrOperImmf(Value);
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}
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public static ShaderIrOperPred GetOperPred0(long OpCode)
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{
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return new ShaderIrOperPred((int)(OpCode >> 0) & 7);
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}
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public static ShaderIrOperPred GetOperPred3(long OpCode)
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{
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return new ShaderIrOperPred((int)(OpCode >> 3) & 7);
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}
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public static ShaderIrOperPred GetOperPred0(long OpCode)
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public static ShaderIrOperPred GetOperPred12(long OpCode)
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{
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return new ShaderIrOperPred((int)(OpCode >> 0) & 7);
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return new ShaderIrOperPred((int)(OpCode >> 12) & 7);
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}
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public static ShaderIrOperPred GetOperPred29(long OpCode)
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{
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return new ShaderIrOperPred((int)(OpCode >> 29) & 7);
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}
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public static ShaderIrNode GetOperPred39N(long OpCode)
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@ -184,7 +194,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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throw new ArgumentException(nameof(OpCode));
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}
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public static ShaderIrInst GetBLop(long OpCode)
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public static ShaderIrInst GetBLop45(long OpCode)
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{
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switch ((int)(OpCode >> 45) & 3)
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{
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@ -196,6 +206,18 @@ namespace Ryujinx.Graphics.Gal.Shader
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throw new ArgumentException(nameof(OpCode));
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}
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public static ShaderIrInst GetBLop24(long OpCode)
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{
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switch ((int)(OpCode >> 24) & 3)
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{
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case 0: return ShaderIrInst.Band;
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case 1: return ShaderIrInst.Bor;
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case 2: return ShaderIrInst.Bxor;
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}
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throw new ArgumentException(nameof(OpCode));
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}
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public static ShaderIrNode GetPredNode(ShaderIrNode Node, long OpCode)
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{
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ShaderIrOperPred Pred = GetPredNode(OpCode);
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@ -6,6 +6,8 @@ namespace Ryujinx.Graphics.Gal.Shader
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{
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static partial class ShaderDecode
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{
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private const int TempRegStart = 0x100;
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public static void Ld_A(ShaderIrBlock Block, long OpCode)
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{
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ShaderIrNode[] Opers = GetOperAbuf20(OpCode);
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@ -92,6 +94,62 @@ namespace Ryujinx.Graphics.Gal.Shader
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Block.AddNode(GetPredNode(new ShaderIrAsg(OperA, Op1), OpCode)); //Is this right?
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}
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public static void Tex(ShaderIrBlock Block, long OpCode)
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{
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//TODO: Support other formats.
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ShaderIrOperGpr[] Coords = new ShaderIrOperGpr[2];
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for (int Index = 0; Index < Coords.Length; Index++)
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{
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Coords[Index] = GetOperGpr8(OpCode);
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Coords[Index].Index += Index;
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if (Coords[Index].Index > ShaderIrOperGpr.ZRIndex)
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{
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Coords[Index].Index = ShaderIrOperGpr.ZRIndex;
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}
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}
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int ChMask = (int)(OpCode >> 31) & 0xf;
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ShaderIrNode OperC = GetOperImm13_36(OpCode);
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for (int Ch = 0; Ch < 4; Ch++)
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{
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ShaderIrOperGpr Dst = new ShaderIrOperGpr(TempRegStart + Ch);
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ShaderIrMetaTex Meta = new ShaderIrMetaTex(Ch);
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ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Texs, Coords[0], Coords[1], OperC, Meta);
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Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Op), OpCode));
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}
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int RegInc = 0;
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for (int Ch = 0; Ch < 4; Ch++)
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{
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if (!IsChannelUsed(ChMask, Ch))
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{
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continue;
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}
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ShaderIrOperGpr Src = new ShaderIrOperGpr(TempRegStart + Ch);
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ShaderIrOperGpr Dst = GetOperGpr0(OpCode);
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Dst.Index += RegInc++;
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if (Dst.Index >= ShaderIrOperGpr.ZRIndex)
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{
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continue;
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}
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Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Src), OpCode));
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}
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}
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public static void Texs(ShaderIrBlock Block, long OpCode)
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{
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EmitTex(Block, OpCode, ShaderIrInst.Texs);
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@ -109,11 +167,24 @@ namespace Ryujinx.Graphics.Gal.Shader
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ShaderIrNode OperB = GetOperGpr20 (OpCode);
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ShaderIrNode OperC = GetOperImm13_36(OpCode);
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bool TwoDests = GetOperGpr28(OpCode).Index != ShaderIrOperGpr.ZRIndex;
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int ChMask;
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switch ((OpCode >> 50) & 7)
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{
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case 0: ChMask = TwoDests ? 0x7 : 0x1; break;
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case 1: ChMask = TwoDests ? 0xb : 0x2; break;
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case 2: ChMask = TwoDests ? 0xd : 0x4; break;
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case 3: ChMask = TwoDests ? 0xe : 0x8; break;
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case 4: ChMask = TwoDests ? 0xf : 0x3; break;
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default: throw new InvalidOperationException();
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}
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for (int Ch = 0; Ch < 4; Ch++)
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{
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//Assign it to a temp because the destination registers
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//may be used as texture coord input aswell.
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ShaderIrOperGpr Dst = new ShaderIrOperGpr(0x100 + Ch);
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ShaderIrOperGpr Dst = new ShaderIrOperGpr(TempRegStart + Ch);
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ShaderIrMetaTex Meta = new ShaderIrMetaTex(Ch);
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@ -122,15 +193,22 @@ namespace Ryujinx.Graphics.Gal.Shader
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Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Op), OpCode));
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}
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int RegInc = 0;
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for (int Ch = 0; Ch < 4; Ch++)
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{
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ShaderIrOperGpr Src = new ShaderIrOperGpr(0x100 + Ch);
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if (!IsChannelUsed(ChMask, Ch))
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{
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continue;
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}
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ShaderIrOperGpr Dst = (Ch >> 1) != 0
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ShaderIrOperGpr Src = new ShaderIrOperGpr(TempRegStart + Ch);
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ShaderIrOperGpr Dst = (RegInc >> 1) != 0
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? GetOperGpr28(OpCode)
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: GetOperGpr0 (OpCode);
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Dst.Index += Ch & 1;
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Dst.Index += RegInc++ & 1;
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if (Dst.Index >= ShaderIrOperGpr.ZRIndex)
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{
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@ -138,7 +216,17 @@ namespace Ryujinx.Graphics.Gal.Shader
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}
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Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Src), OpCode));
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/*if (IsScalar)
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{
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break;
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}*/
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}
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}
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private static bool IsChannelUsed(int ChMask, int Ch)
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{
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return (ChMask & (1 << Ch)) != 0;
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}
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}
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}
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@ -82,6 +82,10 @@ namespace Ryujinx.Graphics.Gal.Shader
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Set("000000010000xx", ShaderDecode.Mov_I32);
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Set("0101110010011x", ShaderDecode.Mov_R);
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Set("0101000010000x", ShaderDecode.Mufu);
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Set("0101000010010x", ShaderDecode.Psetp);
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Set("0100110010010x", ShaderDecode.Rro_C);
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Set("0011100x10010x", ShaderDecode.Rro_I);
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Set("0101110010010x", ShaderDecode.Rro_R);
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Set("0100110001001x", ShaderDecode.Shl_C);
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Set("0011100x01001x", ShaderDecode.Shl_I);
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Set("0101110001001x", ShaderDecode.Shl_R);
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@ -89,6 +93,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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Set("0011100x00101x", ShaderDecode.Shr_I);
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Set("0101110000101x", ShaderDecode.Shr_R);
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Set("1110111111110x", ShaderDecode.St_A);
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Set("110000xxxx111x", ShaderDecode.Tex);
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Set("1101111101001x", ShaderDecode.Texq);
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Set("1101100xxxxxxx", ShaderDecode.Texs);
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Set("1101101xxxxxxx", ShaderDecode.Tlds);
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