Implement user-defined clipping on GL state pipeline (#1118)
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@ -54,5 +54,10 @@ namespace Ryujinx.Graphics.Gpu
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/// Maximum number of viewports.
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/// </summary>
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public const int TotalViewports = 16;
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/// <summary>
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/// Maximum size of gl_ClipDistance array in shaders.
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/// </summary>
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public const int TotalClipDistances = 8;
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}
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}
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