Implement user-defined clipping on GL state pipeline (#1118)

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mageven 2020-05-04 07:34:49 +05:30 committed by GitHub
parent 12399b8aea
commit 53369e79bd
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@ -54,5 +54,10 @@ namespace Ryujinx.Graphics.Gpu
/// Maximum number of viewports.
/// </summary>
public const int TotalViewports = 16;
/// <summary>
/// Maximum size of gl_ClipDistance array in shaders.
/// </summary>
public const int TotalClipDistances = 8;
}
}