Implement user-defined clipping on GL state pipeline (#1118)
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@ -66,6 +66,8 @@ namespace Ryujinx.Graphics.GAL
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void SetUniformBuffer(int index, ShaderStage stage, BufferRange buffer);
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void SetUserClipDistance(int index, bool enableClip);
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void SetVertexAttribs(VertexAttribDescriptor[] vertexAttribs);
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void SetVertexBuffers(VertexBufferDescriptor[] vertexBuffers);
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