Implement user-defined clipping on GL state pipeline (#1118)

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mageven 2020-05-04 07:34:49 +05:30 committed by GitHub
parent 12399b8aea
commit 53369e79bd
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@ -66,6 +66,8 @@ namespace Ryujinx.Graphics.GAL
void SetUniformBuffer(int index, ShaderStage stage, BufferRange buffer);
void SetUserClipDistance(int index, bool enableClip);
void SetVertexAttribs(VertexAttribDescriptor[] vertexAttribs);
void SetVertexBuffers(VertexBufferDescriptor[] vertexBuffers);