Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
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258 changed files with 1574 additions and 1546 deletions
28
Ryujinx.HLE/Loaders/Npdm/FsAccessControl.cs
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Ryujinx.HLE/Loaders/Npdm/FsAccessControl.cs
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using System.IO;
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namespace Ryujinx.HLE.Loaders.Npdm
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{
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class FsAccessControl
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{
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public int Version { get; private set; }
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public ulong PermissionsBitmask { get; private set; }
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public int Unknown1 { get; private set; }
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public int Unknown2 { get; private set; }
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public int Unknown3 { get; private set; }
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public int Unknown4 { get; private set; }
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public FsAccessControl(Stream Stream, int Offset, int Size)
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{
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Stream.Seek(Offset, SeekOrigin.Begin);
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BinaryReader Reader = new BinaryReader(Stream);
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Version = Reader.ReadInt32();
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PermissionsBitmask = Reader.ReadUInt64();
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Unknown1 = Reader.ReadInt32();
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Unknown2 = Reader.ReadInt32();
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Unknown3 = Reader.ReadInt32();
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Unknown4 = Reader.ReadInt32();
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}
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}
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}
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