Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
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258 changed files with 1574 additions and 1546 deletions
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Ryujinx.HLE/HOS/Services/Time/IStaticService.cs
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Ryujinx.HLE/HOS/Services/Time/IStaticService.cs
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using Ryujinx.HLE.HOS.Ipc;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Services.Time
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{
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class IStaticService : IpcService
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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private static readonly DateTime StartupDate = DateTime.UtcNow;
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public IStaticService()
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 0, GetStandardUserSystemClock },
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{ 1, GetStandardNetworkSystemClock },
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{ 2, GetStandardSteadyClock },
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{ 3, GetTimeZoneService },
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{ 4, GetStandardLocalSystemClock },
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{ 300, CalculateMonotonicSystemClockBaseTimePoint }
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};
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}
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public long GetStandardUserSystemClock(ServiceCtx Context)
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{
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MakeObject(Context, new ISystemClock(SystemClockType.User));
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return 0;
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}
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public long GetStandardNetworkSystemClock(ServiceCtx Context)
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{
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MakeObject(Context, new ISystemClock(SystemClockType.Network));
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return 0;
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}
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public long GetStandardSteadyClock(ServiceCtx Context)
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{
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MakeObject(Context, new ISteadyClock());
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return 0;
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}
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public long GetTimeZoneService(ServiceCtx Context)
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{
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MakeObject(Context, new ITimeZoneService());
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return 0;
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}
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public long GetStandardLocalSystemClock(ServiceCtx Context)
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{
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MakeObject(Context, new ISystemClock(SystemClockType.Local));
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return 0;
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}
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public long CalculateMonotonicSystemClockBaseTimePoint(ServiceCtx Context)
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{
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long TimeOffset = (long)(DateTime.UtcNow - StartupDate).TotalSeconds;
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long SystemClockContextEpoch = Context.RequestData.ReadInt64();
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Context.ResponseData.Write(TimeOffset + SystemClockContextEpoch);
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return 0;
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}
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}
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}
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