Code style fixes and nits on the HLE project (#355)

* Some style fixes and nits on ITimeZoneService

* Remove some unneeded usings

* Remove the Ryujinx.HLE.OsHle.Handles namespace

* Remove hbmenu automatic load on process exit

* Rename Ns to Device, rename Os to System, rename SystemState to State

* Move Exceptions and Utilities out of OsHle

* Rename OsHle to HOS

* Rename OsHle folder to HOS

* IManagerDisplayService and ISystemDisplayService style fixes

* BsdError shouldn't be public

* Add a empty new line before using static

* Remove unused file

* Some style fixes on NPDM

* Exit gracefully when the application is closed

* Code style fixes on IGeneralService

* Add 0x prefix on values printed as hex

* Small improvements on finalization code

* Move ProcessId and ThreadId out of AThreadState

* Rename VFs to FileSystem

* FsAccessHeader shouldn't be public. Also fix file names casing

* More case changes on NPDM

* Remove unused files

* Move using to the correct place on NPDM

* Use properties on KernelAccessControlMmio

* Address PR feedback
This commit is contained in:
gdkchan 2018-08-16 20:47:36 -03:00 committed by GitHub
parent 182d716867
commit 521751795a
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258 changed files with 1574 additions and 1546 deletions

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using System;
using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel
{
class SchedulerThread : IDisposable
{
public KThread Thread { get; private set; }
public SchedulerThread Next { get; set; }
public bool IsActive { get; set; }
public AutoResetEvent WaitSync { get; private set; }
public ManualResetEvent WaitActivity { get; private set; }
public AutoResetEvent WaitSched { get; private set; }
public SchedulerThread(KThread Thread)
{
this.Thread = Thread;
IsActive = true;
WaitSync = new AutoResetEvent(false);
WaitActivity = new ManualResetEvent(true);
WaitSched = new AutoResetEvent(false);
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
WaitSync.Dispose();
WaitActivity.Dispose();
WaitSched.Dispose();
}
}
}
}