Code style fixes and nits on the HLE project (#355)
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
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258 changed files with 1574 additions and 1546 deletions
48
Ryujinx.HLE/HOS/Kernel/SchedulerThread.cs
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48
Ryujinx.HLE/HOS/Kernel/SchedulerThread.cs
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using System;
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using System.Threading;
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namespace Ryujinx.HLE.HOS.Kernel
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{
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class SchedulerThread : IDisposable
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{
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public KThread Thread { get; private set; }
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public SchedulerThread Next { get; set; }
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public bool IsActive { get; set; }
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public AutoResetEvent WaitSync { get; private set; }
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public ManualResetEvent WaitActivity { get; private set; }
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public AutoResetEvent WaitSched { get; private set; }
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public SchedulerThread(KThread Thread)
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{
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this.Thread = Thread;
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IsActive = true;
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WaitSync = new AutoResetEvent(false);
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WaitActivity = new ManualResetEvent(true);
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WaitSched = new AutoResetEvent(false);
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool Disposing)
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{
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if (Disposing)
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{
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WaitSync.Dispose();
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WaitActivity.Dispose();
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WaitSched.Dispose();
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}
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}
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}
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}
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