Use polygon offset clamp if supported (#1429)

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gdkchan 2020-07-26 18:11:28 -03:00 committed by GitHub
parent 8dbcae1ff8
commit 51fbc1fde4
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3 changed files with 12 additions and 5 deletions

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@ -568,7 +568,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
enables |= (depthBias.LineEnable ? PolygonModeMask.Line : 0);
enables |= (depthBias.FillEnable ? PolygonModeMask.Fill : 0);
_context.Renderer.Pipeline.SetDepthBias(enables, factor, units, clamp);
_context.Renderer.Pipeline.SetDepthBias(enables, factor, units / 2f, clamp);
}
/// <summary>
@ -697,7 +697,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
float size = state.Get<float>(MethodOffset.PointSize);
bool isProgramPointSize = state.Get<Boolean32>(MethodOffset.VertexProgramPointSize);
bool enablePointSprite = state.Get<Boolean32>(MethodOffset.PointSpriteEnable);
// TODO: Need to figure out a way to map PointCoordReplace enable bit.
Origin origin = (state.Get<int>(MethodOffset.PointCoordReplace) & 4) == 0 ? Origin.LowerLeft : Origin.UpperLeft;