Spanify Graphics Abstraction Layer (#1226)
* Spanify Graphics Abstraction Layer * Be explicit about BufferHandle size
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24 changed files with 208 additions and 134 deletions
36
Ryujinx.Graphics.OpenGL/Image/TextureBase.cs
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36
Ryujinx.Graphics.OpenGL/Image/TextureBase.cs
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.OpenGL.Image
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{
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class TextureBase
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{
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public int Handle { get; protected set; }
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protected TextureCreateInfo Info { get; }
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public int Width => Info.Width;
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public int Height => Info.Height;
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public Target Target => Info.Target;
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public Format Format => Info.Format;
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public TextureBase(TextureCreateInfo info)
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{
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Info = info;
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Handle = GL.GenTexture();
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}
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public void Bind(int unit)
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{
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Bind(Target.Convert(), unit);
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}
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protected void Bind(TextureTarget target, int unit)
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{
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GL.ActiveTexture(TextureUnit.Texture0 + unit);
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GL.BindTexture(target, Handle);
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}
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}
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}
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