Spanify Graphics Abstraction Layer (#1226)
* Spanify Graphics Abstraction Layer * Be explicit about BufferHandle size
This commit is contained in:
parent
cc8dbdd3fb
commit
5011640b30
24 changed files with 208 additions and 134 deletions
59
Ryujinx.Graphics.OpenGL/Image/Sampler.cs
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59
Ryujinx.Graphics.OpenGL/Image/Sampler.cs
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.OpenGL.Image
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{
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class Sampler : ISampler
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{
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public int Handle { get; private set; }
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public Sampler(SamplerCreateInfo info)
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{
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Handle = GL.GenSampler();
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GL.SamplerParameter(Handle, SamplerParameterName.TextureMinFilter, (int)info.MinFilter.Convert());
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GL.SamplerParameter(Handle, SamplerParameterName.TextureMagFilter, (int)info.MagFilter.Convert());
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GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapS, (int)info.AddressU.Convert());
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GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapT, (int)info.AddressV.Convert());
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GL.SamplerParameter(Handle, SamplerParameterName.TextureWrapR, (int)info.AddressP.Convert());
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GL.SamplerParameter(Handle, SamplerParameterName.TextureCompareMode, (int)info.CompareMode.Convert());
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GL.SamplerParameter(Handle, SamplerParameterName.TextureCompareFunc, (int)info.CompareOp.Convert());
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unsafe
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{
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float* borderColor = stackalloc float[4]
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{
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info.BorderColor.Red,
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info.BorderColor.Green,
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info.BorderColor.Blue,
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info.BorderColor.Alpha
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};
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GL.SamplerParameter(Handle, SamplerParameterName.TextureBorderColor, borderColor);
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}
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GL.SamplerParameter(Handle, SamplerParameterName.TextureMinLod, info.MinLod);
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GL.SamplerParameter(Handle, SamplerParameterName.TextureMaxLod, info.MaxLod);
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GL.SamplerParameter(Handle, SamplerParameterName.TextureLodBias, info.MipLodBias);
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GL.SamplerParameter(Handle, SamplerParameterName.TextureMaxAnisotropyExt, info.MaxAnisotropy);
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}
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public void Bind(int unit)
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{
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GL.BindSampler(unit, Handle);
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}
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public void Dispose()
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{
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if (Handle != 0)
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{
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GL.DeleteSampler(Handle);
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Handle = 0;
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}
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}
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}
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}
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36
Ryujinx.Graphics.OpenGL/Image/TextureBase.cs
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36
Ryujinx.Graphics.OpenGL/Image/TextureBase.cs
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@ -0,0 +1,36 @@
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.OpenGL.Image
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{
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class TextureBase
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{
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public int Handle { get; protected set; }
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protected TextureCreateInfo Info { get; }
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public int Width => Info.Width;
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public int Height => Info.Height;
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public Target Target => Info.Target;
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public Format Format => Info.Format;
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public TextureBase(TextureCreateInfo info)
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{
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Info = info;
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Handle = GL.GenTexture();
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}
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public void Bind(int unit)
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{
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Bind(Target.Convert(), unit);
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}
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protected void Bind(TextureTarget target, int unit)
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{
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GL.ActiveTexture(TextureUnit.Texture0 + unit);
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GL.BindTexture(target, Handle);
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}
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}
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}
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71
Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs
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71
Ryujinx.Graphics.OpenGL/Image/TextureBuffer.cs
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL;
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using System;
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namespace Ryujinx.Graphics.OpenGL.Image
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{
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class TextureBuffer : TextureBase, ITexture
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{
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private int _bufferOffset;
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private int _bufferSize;
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private BufferHandle _buffer;
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public TextureBuffer(TextureCreateInfo info) : base(info) {}
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public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
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{
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throw new NotSupportedException();
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}
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public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
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{
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throw new NotSupportedException();
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}
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public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
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{
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throw new NotSupportedException();
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}
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public byte[] GetData()
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{
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return Buffer.GetData(_buffer, _bufferOffset, _bufferSize);
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}
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public void SetData(ReadOnlySpan<byte> data)
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{
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Buffer.SetData(_buffer, _bufferOffset, data.Slice(0, Math.Min(data.Length, _bufferSize)));
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}
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public void SetStorage(BufferRange buffer)
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{
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if (buffer.Handle == _buffer &&
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buffer.Offset == _bufferOffset &&
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buffer.Size == _bufferSize)
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{
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return;
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}
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_buffer = buffer.Handle;
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_bufferOffset = buffer.Offset;
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_bufferSize = buffer.Size;
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Bind(0);
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SizedInternalFormat format = (SizedInternalFormat)FormatTable.GetFormatInfo(Info.Format).PixelInternalFormat;
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GL.TexBufferRange(TextureBufferTarget.TextureBuffer, format, _buffer.ToInt32(), (IntPtr)buffer.Offset, buffer.Size);
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}
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public void Dispose()
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{
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if (Handle != 0)
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{
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GL.DeleteTexture(Handle);
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Handle = 0;
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}
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}
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}
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}
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150
Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs
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150
Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs
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using Ryujinx.Graphics.GAL;
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using OpenTK.Graphics.OpenGL;
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using System;
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namespace Ryujinx.Graphics.OpenGL.Image
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{
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class TextureCopy : IDisposable
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{
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private readonly Renderer _renderer;
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private int _srcFramebuffer;
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private int _dstFramebuffer;
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public TextureCopy(Renderer renderer)
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{
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_renderer = renderer;
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}
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public void Copy(
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TextureView src,
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TextureView dst,
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Extents2D srcRegion,
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Extents2D dstRegion,
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bool linearFilter)
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{
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int oldReadFramebufferHandle = GL.GetInteger(GetPName.ReadFramebufferBinding);
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int oldDrawFramebufferHandle = GL.GetInteger(GetPName.DrawFramebufferBinding);
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GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, GetSrcFramebufferLazy());
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, GetDstFramebufferLazy());
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Attach(FramebufferTarget.ReadFramebuffer, src.Format, src.Handle);
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Attach(FramebufferTarget.DrawFramebuffer, dst.Format, dst.Handle);
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ClearBufferMask mask = GetMask(src.Format);
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BlitFramebufferFilter filter = linearFilter
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? BlitFramebufferFilter.Linear
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: BlitFramebufferFilter.Nearest;
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GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
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GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
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GL.Disable(EnableCap.RasterizerDiscard);
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GL.Disable(IndexedEnableCap.ScissorTest, 0);
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GL.BlitFramebuffer(
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srcRegion.X1,
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srcRegion.Y1,
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srcRegion.X2,
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srcRegion.Y2,
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dstRegion.X1,
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dstRegion.Y1,
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dstRegion.X2,
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dstRegion.Y2,
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mask,
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filter);
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GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
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((Pipeline)_renderer.Pipeline).RestoreScissor0Enable();
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((Pipeline)_renderer.Pipeline).RestoreRasterizerDiscard();
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}
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private static void Attach(FramebufferTarget target, Format format, int handle)
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{
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if (format == Format.D24UnormS8Uint || format == Format.D32FloatS8Uint)
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{
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GL.FramebufferTexture(target, FramebufferAttachment.DepthStencilAttachment, handle, 0);
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}
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else if (IsDepthOnly(format))
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{
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GL.FramebufferTexture(target, FramebufferAttachment.DepthAttachment, handle, 0);
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}
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else if (format == Format.S8Uint)
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{
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GL.FramebufferTexture(target, FramebufferAttachment.StencilAttachment, handle, 0);
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}
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else
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{
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GL.FramebufferTexture(target, FramebufferAttachment.ColorAttachment0, handle, 0);
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}
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}
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private static ClearBufferMask GetMask(Format format)
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{
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if (format == Format.D24UnormS8Uint || format == Format.D32FloatS8Uint)
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{
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return ClearBufferMask.DepthBufferBit | ClearBufferMask.StencilBufferBit;
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}
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else if (IsDepthOnly(format))
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{
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return ClearBufferMask.DepthBufferBit;
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}
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else if (format == Format.S8Uint)
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{
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return ClearBufferMask.StencilBufferBit;
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}
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else
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{
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return ClearBufferMask.ColorBufferBit;
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}
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}
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private static bool IsDepthOnly(Format format)
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{
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return format == Format.D16Unorm ||
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format == Format.D24X8Unorm ||
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format == Format.D32Float;
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}
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private int GetSrcFramebufferLazy()
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{
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if (_srcFramebuffer == 0)
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{
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_srcFramebuffer = GL.GenFramebuffer();
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}
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return _srcFramebuffer;
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}
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private int GetDstFramebufferLazy()
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{
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if (_dstFramebuffer == 0)
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{
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_dstFramebuffer = GL.GenFramebuffer();
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}
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return _dstFramebuffer;
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}
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public void Dispose()
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{
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if (_srcFramebuffer != 0)
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{
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GL.DeleteFramebuffer(_srcFramebuffer);
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_srcFramebuffer = 0;
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}
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if (_dstFramebuffer != 0)
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{
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GL.DeleteFramebuffer(_dstFramebuffer);
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_dstFramebuffer = 0;
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}
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}
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}
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}
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93
Ryujinx.Graphics.OpenGL/Image/TextureCopyUnscaled.cs
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93
Ryujinx.Graphics.OpenGL/Image/TextureCopyUnscaled.cs
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Common;
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using Ryujinx.Graphics.GAL;
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using System;
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namespace Ryujinx.Graphics.OpenGL.Image
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{
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static class TextureCopyUnscaled
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{
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public static void Copy(
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TextureCreateInfo srcInfo,
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TextureCreateInfo dstInfo,
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int srcHandle,
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int dstHandle,
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int srcLayer,
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int dstLayer,
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int srcLevel,
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int dstLevel)
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{
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int srcWidth = srcInfo.Width;
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int srcHeight = srcInfo.Height;
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int srcDepth = srcInfo.GetDepthOrLayers();
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int srcLevels = srcInfo.Levels;
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int dstWidth = dstInfo.Width;
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int dstHeight = dstInfo.Height;
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int dstDepth = dstInfo.GetDepthOrLayers();
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int dstLevels = dstInfo.Levels;
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dstWidth = Math.Max(1, dstWidth >> dstLevel);
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dstHeight = Math.Max(1, dstHeight >> dstLevel);
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if (dstInfo.Target == Target.Texture3D)
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{
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dstDepth = Math.Max(1, dstDepth >> dstLevel);
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}
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// When copying from a compressed to a non-compressed format,
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// the non-compressed texture will have the size of the texture
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// in blocks (not in texels), so we must adjust that size to
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// match the size in texels of the compressed texture.
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if (!srcInfo.IsCompressed && dstInfo.IsCompressed)
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{
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dstWidth = BitUtils.DivRoundUp(dstWidth, dstInfo.BlockWidth);
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dstHeight = BitUtils.DivRoundUp(dstHeight, dstInfo.BlockHeight);
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}
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else if (srcInfo.IsCompressed && !dstInfo.IsCompressed)
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{
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dstWidth *= dstInfo.BlockWidth;
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dstHeight *= dstInfo.BlockHeight;
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}
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int width = Math.Min(srcWidth, dstWidth);
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int height = Math.Min(srcHeight, dstHeight);
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int depth = Math.Min(srcDepth, dstDepth);
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int levels = Math.Min(srcLevels, dstLevels);
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for (int level = 0; level < levels; level++)
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{
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// Stop copy if we are already out of the levels range.
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if (level >= srcInfo.Levels || dstLevel + level >= dstInfo.Levels)
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{
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break;
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}
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GL.CopyImageSubData(
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srcHandle,
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srcInfo.Target.ConvertToImageTarget(),
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srcLevel + level,
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0,
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0,
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srcLayer,
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dstHandle,
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dstInfo.Target.ConvertToImageTarget(),
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dstLevel + level,
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0,
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0,
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dstLayer,
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width,
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height,
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depth);
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width = Math.Max(1, width >> 1);
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height = Math.Max(1, height >> 1);
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if (srcInfo.Target == Target.Texture3D)
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{
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depth = Math.Max(1, depth >> 1);
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}
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}
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}
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}
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}
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178
Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs
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178
Ryujinx.Graphics.OpenGL/Image/TextureStorage.cs
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.OpenGL.Image
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{
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class TextureStorage
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{
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public int Handle { get; private set; }
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public TextureCreateInfo Info { get; }
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private readonly Renderer _renderer;
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private int _viewsCount;
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public TextureStorage(Renderer renderer, TextureCreateInfo info)
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{
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_renderer = renderer;
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Info = info;
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Handle = GL.GenTexture();
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CreateImmutableStorage();
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}
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private void CreateImmutableStorage()
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{
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TextureTarget target = Info.Target.Convert();
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GL.ActiveTexture(TextureUnit.Texture0);
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GL.BindTexture(target, Handle);
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FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
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SizedInternalFormat internalFormat;
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if (format.IsCompressed)
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{
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internalFormat = (SizedInternalFormat)format.PixelFormat;
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}
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else
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{
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internalFormat = (SizedInternalFormat)format.PixelInternalFormat;
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}
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switch (Info.Target)
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{
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case Target.Texture1D:
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GL.TexStorage1D(
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TextureTarget1d.Texture1D,
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Info.Levels,
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internalFormat,
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Info.Width);
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break;
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case Target.Texture1DArray:
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GL.TexStorage2D(
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TextureTarget2d.Texture1DArray,
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Info.Levels,
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internalFormat,
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Info.Width,
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Info.Height);
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break;
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case Target.Texture2D:
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GL.TexStorage2D(
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TextureTarget2d.Texture2D,
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Info.Levels,
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internalFormat,
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Info.Width,
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Info.Height);
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break;
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case Target.Texture2DArray:
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GL.TexStorage3D(
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TextureTarget3d.Texture2DArray,
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Info.Levels,
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internalFormat,
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Info.Width,
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Info.Height,
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Info.Depth);
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break;
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case Target.Texture2DMultisample:
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GL.TexStorage2DMultisample(
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TextureTargetMultisample2d.Texture2DMultisample,
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Info.Samples,
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internalFormat,
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Info.Width,
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Info.Height,
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true);
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break;
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case Target.Texture2DMultisampleArray:
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GL.TexStorage3DMultisample(
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TextureTargetMultisample3d.Texture2DMultisampleArray,
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Info.Samples,
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internalFormat,
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Info.Width,
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Info.Height,
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Info.Depth,
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true);
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break;
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case Target.Texture3D:
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GL.TexStorage3D(
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TextureTarget3d.Texture3D,
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Info.Levels,
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internalFormat,
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Info.Width,
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Info.Height,
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Info.Depth);
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break;
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case Target.Cubemap:
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GL.TexStorage2D(
|
||||
TextureTarget2d.TextureCubeMap,
|
||||
Info.Levels,
|
||||
internalFormat,
|
||||
Info.Width,
|
||||
Info.Height);
|
||||
break;
|
||||
|
||||
case Target.CubemapArray:
|
||||
GL.TexStorage3D(
|
||||
(TextureTarget3d)All.TextureCubeMapArray,
|
||||
Info.Levels,
|
||||
internalFormat,
|
||||
Info.Width,
|
||||
Info.Height,
|
||||
Info.Depth);
|
||||
break;
|
||||
|
||||
default:
|
||||
Logger.PrintDebug(LogClass.Gpu, $"Invalid or unsupported texture target: {target}.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public ITexture CreateDefaultView()
|
||||
{
|
||||
return CreateView(Info, 0, 0);
|
||||
}
|
||||
|
||||
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
|
||||
{
|
||||
IncrementViewsCount();
|
||||
|
||||
return new TextureView(_renderer, this, info, firstLayer, firstLevel);
|
||||
}
|
||||
|
||||
private void IncrementViewsCount()
|
||||
{
|
||||
_viewsCount++;
|
||||
}
|
||||
|
||||
public void DecrementViewsCount()
|
||||
{
|
||||
// If we don't have any views, then the storage is now useless, delete it.
|
||||
if (--_viewsCount == 0)
|
||||
{
|
||||
Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (Handle != 0)
|
||||
{
|
||||
GL.DeleteTexture(Handle);
|
||||
|
||||
Handle = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
433
Ryujinx.Graphics.OpenGL/Image/TextureView.cs
Normal file
433
Ryujinx.Graphics.OpenGL/Image/TextureView.cs
Normal file
|
@ -0,0 +1,433 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Image
|
||||
{
|
||||
class TextureView : TextureBase, ITexture
|
||||
{
|
||||
private readonly Renderer _renderer;
|
||||
|
||||
private readonly TextureStorage _parent;
|
||||
|
||||
private TextureView _emulatedViewParent;
|
||||
|
||||
private TextureView _incompatibleFormatView;
|
||||
|
||||
public int FirstLayer { get; private set; }
|
||||
public int FirstLevel { get; private set; }
|
||||
|
||||
public TextureView(
|
||||
Renderer renderer,
|
||||
TextureStorage parent,
|
||||
TextureCreateInfo info,
|
||||
int firstLayer,
|
||||
int firstLevel) : base(info)
|
||||
{
|
||||
_renderer = renderer;
|
||||
_parent = parent;
|
||||
|
||||
FirstLayer = firstLayer;
|
||||
FirstLevel = firstLevel;
|
||||
|
||||
CreateView();
|
||||
}
|
||||
|
||||
private void CreateView()
|
||||
{
|
||||
TextureTarget target = Target.Convert();
|
||||
|
||||
FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
|
||||
|
||||
PixelInternalFormat pixelInternalFormat;
|
||||
|
||||
if (format.IsCompressed)
|
||||
{
|
||||
pixelInternalFormat = (PixelInternalFormat)format.PixelFormat;
|
||||
}
|
||||
else
|
||||
{
|
||||
pixelInternalFormat = format.PixelInternalFormat;
|
||||
}
|
||||
|
||||
GL.TextureView(
|
||||
Handle,
|
||||
target,
|
||||
_parent.Handle,
|
||||
pixelInternalFormat,
|
||||
FirstLevel,
|
||||
Info.Levels,
|
||||
FirstLayer,
|
||||
Info.GetLayers());
|
||||
|
||||
GL.ActiveTexture(TextureUnit.Texture0);
|
||||
|
||||
GL.BindTexture(target, Handle);
|
||||
|
||||
int[] swizzleRgba = new int[]
|
||||
{
|
||||
(int)Info.SwizzleR.Convert(),
|
||||
(int)Info.SwizzleG.Convert(),
|
||||
(int)Info.SwizzleB.Convert(),
|
||||
(int)Info.SwizzleA.Convert()
|
||||
};
|
||||
|
||||
GL.TexParameter(target, TextureParameterName.TextureSwizzleRgba, swizzleRgba);
|
||||
|
||||
int maxLevel = Info.Levels - 1;
|
||||
|
||||
if (maxLevel < 0)
|
||||
{
|
||||
maxLevel = 0;
|
||||
}
|
||||
|
||||
GL.TexParameter(target, TextureParameterName.TextureMaxLevel, maxLevel);
|
||||
GL.TexParameter(target, TextureParameterName.DepthStencilTextureMode, (int)Info.DepthStencilMode.Convert());
|
||||
}
|
||||
|
||||
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
|
||||
{
|
||||
if (Info.IsCompressed == info.IsCompressed)
|
||||
{
|
||||
firstLayer += FirstLayer;
|
||||
firstLevel += FirstLevel;
|
||||
|
||||
return _parent.CreateView(info, firstLayer, firstLevel);
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: Most graphics APIs doesn't support creating a texture view from a compressed format
|
||||
// with a non-compressed format (or vice-versa), however NVN seems to support it.
|
||||
// So we emulate that here with a texture copy (see the first CopyTo overload).
|
||||
// However right now it only does a single copy right after the view is created,
|
||||
// so it doesn't work for all cases.
|
||||
TextureView emulatedView = (TextureView)_renderer.CreateTexture(info);
|
||||
|
||||
emulatedView._emulatedViewParent = this;
|
||||
|
||||
emulatedView.FirstLayer = firstLayer;
|
||||
emulatedView.FirstLevel = firstLevel;
|
||||
|
||||
return emulatedView;
|
||||
}
|
||||
}
|
||||
|
||||
public int GetIncompatibleFormatViewHandle()
|
||||
{
|
||||
// AMD and Intel has a bug where the view format is always ignored,
|
||||
// it uses the parent format instead.
|
||||
// As workaround we create a new texture with the correct
|
||||
// format, and then do a copy after the draw.
|
||||
if (_parent.Info.Format != Format)
|
||||
{
|
||||
if (_incompatibleFormatView == null)
|
||||
{
|
||||
_incompatibleFormatView = (TextureView)_renderer.CreateTexture(Info);
|
||||
}
|
||||
|
||||
TextureCopyUnscaled.Copy(_parent.Info, _incompatibleFormatView.Info, _parent.Handle, _incompatibleFormatView.Handle, FirstLayer, 0, FirstLevel, 0);
|
||||
|
||||
return _incompatibleFormatView.Handle;
|
||||
}
|
||||
|
||||
return Handle;
|
||||
}
|
||||
|
||||
public void SignalModified()
|
||||
{
|
||||
if (_incompatibleFormatView != null)
|
||||
{
|
||||
TextureCopyUnscaled.Copy(_incompatibleFormatView.Info, _parent.Info, _incompatibleFormatView.Handle, _parent.Handle, 0, FirstLayer, 0, FirstLevel);
|
||||
}
|
||||
}
|
||||
|
||||
public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
|
||||
{
|
||||
TextureView destinationView = (TextureView)destination;
|
||||
|
||||
TextureCopyUnscaled.Copy(Info, destinationView.Info, Handle, destinationView.Handle, 0, firstLayer, 0, firstLevel);
|
||||
|
||||
if (destinationView._emulatedViewParent != null)
|
||||
{
|
||||
TextureCopyUnscaled.Copy(
|
||||
Info,
|
||||
destinationView._emulatedViewParent.Info,
|
||||
Handle,
|
||||
destinationView._emulatedViewParent.Handle,
|
||||
0,
|
||||
destinationView.FirstLayer,
|
||||
0,
|
||||
destinationView.FirstLevel);
|
||||
}
|
||||
}
|
||||
|
||||
public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
|
||||
{
|
||||
_renderer.TextureCopy.Copy(this, (TextureView)destination, srcRegion, dstRegion, linearFilter);
|
||||
}
|
||||
|
||||
public byte[] GetData()
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
for (int level = 0; level < Info.Levels; level++)
|
||||
{
|
||||
size += Info.GetMipSize(level);
|
||||
}
|
||||
|
||||
byte[] data = new byte[size];
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* ptr = data)
|
||||
{
|
||||
WriteTo((IntPtr)ptr);
|
||||
}
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
private void WriteTo(IntPtr ptr)
|
||||
{
|
||||
TextureTarget target = Target.Convert();
|
||||
|
||||
Bind(target, 0);
|
||||
|
||||
FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
|
||||
|
||||
int faces = 1;
|
||||
|
||||
if (target == TextureTarget.TextureCubeMap)
|
||||
{
|
||||
target = TextureTarget.TextureCubeMapPositiveX;
|
||||
|
||||
faces = 6;
|
||||
}
|
||||
|
||||
for (int level = 0; level < Info.Levels; level++)
|
||||
{
|
||||
for (int face = 0; face < faces; face++)
|
||||
{
|
||||
int faceOffset = face * Info.GetMipSize2D(level);
|
||||
|
||||
if (format.IsCompressed)
|
||||
{
|
||||
GL.GetCompressedTexImage(target + face, level, ptr + faceOffset);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL.GetTexImage(
|
||||
target + face,
|
||||
level,
|
||||
format.PixelFormat,
|
||||
format.PixelType,
|
||||
ptr + faceOffset);
|
||||
}
|
||||
}
|
||||
|
||||
ptr += Info.GetMipSize(level);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetData(ReadOnlySpan<byte> data)
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* ptr = data)
|
||||
{
|
||||
SetData((IntPtr)ptr, data.Length);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SetData(IntPtr data, int size)
|
||||
{
|
||||
TextureTarget target = Target.Convert();
|
||||
|
||||
Bind(target, 0);
|
||||
|
||||
FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
|
||||
|
||||
int width = Info.Width;
|
||||
int height = Info.Height;
|
||||
int depth = Info.Depth;
|
||||
|
||||
int offset = 0;
|
||||
|
||||
for (int level = 0; level < Info.Levels; level++)
|
||||
{
|
||||
int mipSize = Info.GetMipSize(level);
|
||||
|
||||
int endOffset = offset + mipSize;
|
||||
|
||||
if ((uint)endOffset > (uint)size)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (Info.Target)
|
||||
{
|
||||
case Target.Texture1D:
|
||||
if (format.IsCompressed)
|
||||
{
|
||||
GL.CompressedTexSubImage1D(
|
||||
target,
|
||||
level,
|
||||
0,
|
||||
width,
|
||||
format.PixelFormat,
|
||||
mipSize,
|
||||
data);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL.TexSubImage1D(
|
||||
target,
|
||||
level,
|
||||
0,
|
||||
width,
|
||||
format.PixelFormat,
|
||||
format.PixelType,
|
||||
data);
|
||||
}
|
||||
break;
|
||||
|
||||
case Target.Texture1DArray:
|
||||
case Target.Texture2D:
|
||||
if (format.IsCompressed)
|
||||
{
|
||||
GL.CompressedTexSubImage2D(
|
||||
target,
|
||||
level,
|
||||
0,
|
||||
0,
|
||||
width,
|
||||
height,
|
||||
format.PixelFormat,
|
||||
mipSize,
|
||||
data);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL.TexSubImage2D(
|
||||
target,
|
||||
level,
|
||||
0,
|
||||
0,
|
||||
width,
|
||||
height,
|
||||
format.PixelFormat,
|
||||
format.PixelType,
|
||||
data);
|
||||
}
|
||||
break;
|
||||
|
||||
case Target.Texture2DArray:
|
||||
case Target.Texture3D:
|
||||
case Target.CubemapArray:
|
||||
if (format.IsCompressed)
|
||||
{
|
||||
GL.CompressedTexSubImage3D(
|
||||
target,
|
||||
level,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
width,
|
||||
height,
|
||||
depth,
|
||||
format.PixelFormat,
|
||||
mipSize,
|
||||
data);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL.TexSubImage3D(
|
||||
target,
|
||||
level,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
width,
|
||||
height,
|
||||
depth,
|
||||
format.PixelFormat,
|
||||
format.PixelType,
|
||||
data);
|
||||
}
|
||||
break;
|
||||
|
||||
case Target.Cubemap:
|
||||
int faceOffset = 0;
|
||||
|
||||
for (int face = 0; face < 6; face++, faceOffset += mipSize / 6)
|
||||
{
|
||||
if (format.IsCompressed)
|
||||
{
|
||||
GL.CompressedTexSubImage2D(
|
||||
TextureTarget.TextureCubeMapPositiveX + face,
|
||||
level,
|
||||
0,
|
||||
0,
|
||||
width,
|
||||
height,
|
||||
format.PixelFormat,
|
||||
mipSize / 6,
|
||||
data + faceOffset);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL.TexSubImage2D(
|
||||
TextureTarget.TextureCubeMapPositiveX + face,
|
||||
level,
|
||||
0,
|
||||
0,
|
||||
width,
|
||||
height,
|
||||
format.PixelFormat,
|
||||
format.PixelType,
|
||||
data + faceOffset);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
data += mipSize;
|
||||
offset += mipSize;
|
||||
|
||||
width = Math.Max(1, width >> 1);
|
||||
height = Math.Max(1, height >> 1);
|
||||
|
||||
if (Target == Target.Texture3D)
|
||||
{
|
||||
depth = Math.Max(1, depth >> 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetStorage(BufferRange buffer)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_incompatibleFormatView != null)
|
||||
{
|
||||
_incompatibleFormatView.Dispose();
|
||||
|
||||
_incompatibleFormatView = null;
|
||||
}
|
||||
|
||||
if (Handle != 0)
|
||||
{
|
||||
GL.DeleteTexture(Handle);
|
||||
|
||||
_parent.DecrementViewsCount();
|
||||
|
||||
Handle = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue