Spanify Graphics Abstraction Layer (#1226)
* Spanify Graphics Abstraction Layer * Be explicit about BufferHandle size
This commit is contained in:
parent
cc8dbdd3fb
commit
5011640b30
24 changed files with 208 additions and 134 deletions
|
@ -570,9 +570,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
/// <param name="state">Current GPU state</param>
|
||||
private void UpdateVertexAttribState(GpuState state)
|
||||
{
|
||||
VertexAttribDescriptor[] vertexAttribs = new VertexAttribDescriptor[16];
|
||||
Span<VertexAttribDescriptor> vertexAttribs = stackalloc VertexAttribDescriptor[Constants.TotalVertexAttribs];
|
||||
|
||||
for (int index = 0; index < 16; index++)
|
||||
for (int index = 0; index < Constants.TotalVertexAttribs; index++)
|
||||
{
|
||||
var vertexAttrib = state.Get<VertexAttribState>(MethodOffset.VertexAttribState, index);
|
||||
|
||||
|
@ -660,7 +660,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
{
|
||||
_isAnyVbInstanced = false;
|
||||
|
||||
for (int index = 0; index < 16; index++)
|
||||
for (int index = 0; index < Constants.TotalVertexBuffers; index++)
|
||||
{
|
||||
var vertexBuffer = state.Get<VertexBufferState>(MethodOffset.VertexBufferState, index);
|
||||
|
||||
|
@ -728,7 +728,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
{
|
||||
bool rtColorMaskShared = state.Get<Boolean32>(MethodOffset.RtColorMaskShared);
|
||||
|
||||
uint[] componentMasks = new uint[Constants.TotalRenderTargets];
|
||||
Span<uint> componentMasks = stackalloc uint[Constants.TotalRenderTargets];
|
||||
|
||||
for (int index = 0; index < Constants.TotalRenderTargets; index++)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue