Optimize address translation and write tracking on the MMU (#571)
* Implement faster address translation and write tracking on the MMU * Rename MemoryAlloc to MemoryManagement, and other nits * Support multi-level page tables * Fix typo * Reword comment a bit * Support scalar vector loads/stores on the memory fast path, and minor fixes * Add missing cast * Alignment * Fix VirtualFree function signature * Change MemoryProtection enum to uint aswell for consistency
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a3d46e4133
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5001f78b1d
24 changed files with 1005 additions and 621 deletions
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@ -1,3 +1,4 @@
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using ChocolArm64.Memory;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Process;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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@ -346,79 +347,81 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
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return KernelResult.InvalidThread;
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}
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_memory.WriteUInt64((long)address + 0x0, thread.Context.ThreadState.X0);
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_memory.WriteUInt64((long)address + 0x8, thread.Context.ThreadState.X1);
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_memory.WriteUInt64((long)address + 0x10, thread.Context.ThreadState.X2);
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_memory.WriteUInt64((long)address + 0x18, thread.Context.ThreadState.X3);
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_memory.WriteUInt64((long)address + 0x20, thread.Context.ThreadState.X4);
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_memory.WriteUInt64((long)address + 0x28, thread.Context.ThreadState.X5);
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_memory.WriteUInt64((long)address + 0x30, thread.Context.ThreadState.X6);
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_memory.WriteUInt64((long)address + 0x38, thread.Context.ThreadState.X7);
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_memory.WriteUInt64((long)address + 0x40, thread.Context.ThreadState.X8);
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_memory.WriteUInt64((long)address + 0x48, thread.Context.ThreadState.X9);
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_memory.WriteUInt64((long)address + 0x50, thread.Context.ThreadState.X10);
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_memory.WriteUInt64((long)address + 0x58, thread.Context.ThreadState.X11);
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_memory.WriteUInt64((long)address + 0x60, thread.Context.ThreadState.X12);
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_memory.WriteUInt64((long)address + 0x68, thread.Context.ThreadState.X13);
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_memory.WriteUInt64((long)address + 0x70, thread.Context.ThreadState.X14);
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_memory.WriteUInt64((long)address + 0x78, thread.Context.ThreadState.X15);
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_memory.WriteUInt64((long)address + 0x80, thread.Context.ThreadState.X16);
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_memory.WriteUInt64((long)address + 0x88, thread.Context.ThreadState.X17);
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_memory.WriteUInt64((long)address + 0x90, thread.Context.ThreadState.X18);
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_memory.WriteUInt64((long)address + 0x98, thread.Context.ThreadState.X19);
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_memory.WriteUInt64((long)address + 0xa0, thread.Context.ThreadState.X20);
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_memory.WriteUInt64((long)address + 0xa8, thread.Context.ThreadState.X21);
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_memory.WriteUInt64((long)address + 0xb0, thread.Context.ThreadState.X22);
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_memory.WriteUInt64((long)address + 0xb8, thread.Context.ThreadState.X23);
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_memory.WriteUInt64((long)address + 0xc0, thread.Context.ThreadState.X24);
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_memory.WriteUInt64((long)address + 0xc8, thread.Context.ThreadState.X25);
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_memory.WriteUInt64((long)address + 0xd0, thread.Context.ThreadState.X26);
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_memory.WriteUInt64((long)address + 0xd8, thread.Context.ThreadState.X27);
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_memory.WriteUInt64((long)address + 0xe0, thread.Context.ThreadState.X28);
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_memory.WriteUInt64((long)address + 0xe8, thread.Context.ThreadState.X29);
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_memory.WriteUInt64((long)address + 0xf0, thread.Context.ThreadState.X30);
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_memory.WriteUInt64((long)address + 0xf8, thread.Context.ThreadState.X31);
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MemoryManager memory = currentProcess.CpuMemory;
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_memory.WriteInt64((long)address + 0x100, thread.LastPc);
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memory.WriteUInt64((long)address + 0x0, thread.Context.ThreadState.X0);
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memory.WriteUInt64((long)address + 0x8, thread.Context.ThreadState.X1);
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memory.WriteUInt64((long)address + 0x10, thread.Context.ThreadState.X2);
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memory.WriteUInt64((long)address + 0x18, thread.Context.ThreadState.X3);
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memory.WriteUInt64((long)address + 0x20, thread.Context.ThreadState.X4);
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memory.WriteUInt64((long)address + 0x28, thread.Context.ThreadState.X5);
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memory.WriteUInt64((long)address + 0x30, thread.Context.ThreadState.X6);
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memory.WriteUInt64((long)address + 0x38, thread.Context.ThreadState.X7);
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memory.WriteUInt64((long)address + 0x40, thread.Context.ThreadState.X8);
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memory.WriteUInt64((long)address + 0x48, thread.Context.ThreadState.X9);
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memory.WriteUInt64((long)address + 0x50, thread.Context.ThreadState.X10);
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memory.WriteUInt64((long)address + 0x58, thread.Context.ThreadState.X11);
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memory.WriteUInt64((long)address + 0x60, thread.Context.ThreadState.X12);
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memory.WriteUInt64((long)address + 0x68, thread.Context.ThreadState.X13);
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memory.WriteUInt64((long)address + 0x70, thread.Context.ThreadState.X14);
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memory.WriteUInt64((long)address + 0x78, thread.Context.ThreadState.X15);
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memory.WriteUInt64((long)address + 0x80, thread.Context.ThreadState.X16);
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memory.WriteUInt64((long)address + 0x88, thread.Context.ThreadState.X17);
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memory.WriteUInt64((long)address + 0x90, thread.Context.ThreadState.X18);
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memory.WriteUInt64((long)address + 0x98, thread.Context.ThreadState.X19);
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memory.WriteUInt64((long)address + 0xa0, thread.Context.ThreadState.X20);
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memory.WriteUInt64((long)address + 0xa8, thread.Context.ThreadState.X21);
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memory.WriteUInt64((long)address + 0xb0, thread.Context.ThreadState.X22);
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memory.WriteUInt64((long)address + 0xb8, thread.Context.ThreadState.X23);
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memory.WriteUInt64((long)address + 0xc0, thread.Context.ThreadState.X24);
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memory.WriteUInt64((long)address + 0xc8, thread.Context.ThreadState.X25);
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memory.WriteUInt64((long)address + 0xd0, thread.Context.ThreadState.X26);
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memory.WriteUInt64((long)address + 0xd8, thread.Context.ThreadState.X27);
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memory.WriteUInt64((long)address + 0xe0, thread.Context.ThreadState.X28);
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memory.WriteUInt64((long)address + 0xe8, thread.Context.ThreadState.X29);
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memory.WriteUInt64((long)address + 0xf0, thread.Context.ThreadState.X30);
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memory.WriteUInt64((long)address + 0xf8, thread.Context.ThreadState.X31);
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_memory.WriteUInt64((long)address + 0x108, (ulong)thread.Context.ThreadState.Psr);
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memory.WriteInt64((long)address + 0x100, thread.LastPc);
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_memory.WriteVector128((long)address + 0x110, thread.Context.ThreadState.V0);
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_memory.WriteVector128((long)address + 0x120, thread.Context.ThreadState.V1);
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_memory.WriteVector128((long)address + 0x130, thread.Context.ThreadState.V2);
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_memory.WriteVector128((long)address + 0x140, thread.Context.ThreadState.V3);
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_memory.WriteVector128((long)address + 0x150, thread.Context.ThreadState.V4);
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_memory.WriteVector128((long)address + 0x160, thread.Context.ThreadState.V5);
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_memory.WriteVector128((long)address + 0x170, thread.Context.ThreadState.V6);
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_memory.WriteVector128((long)address + 0x180, thread.Context.ThreadState.V7);
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_memory.WriteVector128((long)address + 0x190, thread.Context.ThreadState.V8);
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_memory.WriteVector128((long)address + 0x1a0, thread.Context.ThreadState.V9);
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_memory.WriteVector128((long)address + 0x1b0, thread.Context.ThreadState.V10);
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_memory.WriteVector128((long)address + 0x1c0, thread.Context.ThreadState.V11);
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_memory.WriteVector128((long)address + 0x1d0, thread.Context.ThreadState.V12);
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_memory.WriteVector128((long)address + 0x1e0, thread.Context.ThreadState.V13);
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_memory.WriteVector128((long)address + 0x1f0, thread.Context.ThreadState.V14);
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_memory.WriteVector128((long)address + 0x200, thread.Context.ThreadState.V15);
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_memory.WriteVector128((long)address + 0x210, thread.Context.ThreadState.V16);
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_memory.WriteVector128((long)address + 0x220, thread.Context.ThreadState.V17);
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_memory.WriteVector128((long)address + 0x230, thread.Context.ThreadState.V18);
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_memory.WriteVector128((long)address + 0x240, thread.Context.ThreadState.V19);
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_memory.WriteVector128((long)address + 0x250, thread.Context.ThreadState.V20);
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_memory.WriteVector128((long)address + 0x260, thread.Context.ThreadState.V21);
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_memory.WriteVector128((long)address + 0x270, thread.Context.ThreadState.V22);
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_memory.WriteVector128((long)address + 0x280, thread.Context.ThreadState.V23);
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_memory.WriteVector128((long)address + 0x290, thread.Context.ThreadState.V24);
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_memory.WriteVector128((long)address + 0x2a0, thread.Context.ThreadState.V25);
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_memory.WriteVector128((long)address + 0x2b0, thread.Context.ThreadState.V26);
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_memory.WriteVector128((long)address + 0x2c0, thread.Context.ThreadState.V27);
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_memory.WriteVector128((long)address + 0x2d0, thread.Context.ThreadState.V28);
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_memory.WriteVector128((long)address + 0x2e0, thread.Context.ThreadState.V29);
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_memory.WriteVector128((long)address + 0x2f0, thread.Context.ThreadState.V30);
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_memory.WriteVector128((long)address + 0x300, thread.Context.ThreadState.V31);
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memory.WriteUInt64((long)address + 0x108, (ulong)thread.Context.ThreadState.Psr);
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_memory.WriteInt32((long)address + 0x310, thread.Context.ThreadState.Fpcr);
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_memory.WriteInt32((long)address + 0x314, thread.Context.ThreadState.Fpsr);
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_memory.WriteInt64((long)address + 0x318, thread.Context.ThreadState.Tpidr);
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memory.WriteVector128((long)address + 0x110, thread.Context.ThreadState.V0);
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memory.WriteVector128((long)address + 0x120, thread.Context.ThreadState.V1);
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memory.WriteVector128((long)address + 0x130, thread.Context.ThreadState.V2);
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memory.WriteVector128((long)address + 0x140, thread.Context.ThreadState.V3);
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memory.WriteVector128((long)address + 0x150, thread.Context.ThreadState.V4);
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memory.WriteVector128((long)address + 0x160, thread.Context.ThreadState.V5);
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memory.WriteVector128((long)address + 0x170, thread.Context.ThreadState.V6);
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memory.WriteVector128((long)address + 0x180, thread.Context.ThreadState.V7);
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memory.WriteVector128((long)address + 0x190, thread.Context.ThreadState.V8);
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memory.WriteVector128((long)address + 0x1a0, thread.Context.ThreadState.V9);
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memory.WriteVector128((long)address + 0x1b0, thread.Context.ThreadState.V10);
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memory.WriteVector128((long)address + 0x1c0, thread.Context.ThreadState.V11);
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memory.WriteVector128((long)address + 0x1d0, thread.Context.ThreadState.V12);
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memory.WriteVector128((long)address + 0x1e0, thread.Context.ThreadState.V13);
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memory.WriteVector128((long)address + 0x1f0, thread.Context.ThreadState.V14);
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memory.WriteVector128((long)address + 0x200, thread.Context.ThreadState.V15);
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memory.WriteVector128((long)address + 0x210, thread.Context.ThreadState.V16);
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memory.WriteVector128((long)address + 0x220, thread.Context.ThreadState.V17);
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memory.WriteVector128((long)address + 0x230, thread.Context.ThreadState.V18);
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memory.WriteVector128((long)address + 0x240, thread.Context.ThreadState.V19);
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memory.WriteVector128((long)address + 0x250, thread.Context.ThreadState.V20);
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memory.WriteVector128((long)address + 0x260, thread.Context.ThreadState.V21);
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memory.WriteVector128((long)address + 0x270, thread.Context.ThreadState.V22);
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memory.WriteVector128((long)address + 0x280, thread.Context.ThreadState.V23);
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memory.WriteVector128((long)address + 0x290, thread.Context.ThreadState.V24);
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memory.WriteVector128((long)address + 0x2a0, thread.Context.ThreadState.V25);
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memory.WriteVector128((long)address + 0x2b0, thread.Context.ThreadState.V26);
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memory.WriteVector128((long)address + 0x2c0, thread.Context.ThreadState.V27);
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memory.WriteVector128((long)address + 0x2d0, thread.Context.ThreadState.V28);
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memory.WriteVector128((long)address + 0x2e0, thread.Context.ThreadState.V29);
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memory.WriteVector128((long)address + 0x2f0, thread.Context.ThreadState.V30);
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memory.WriteVector128((long)address + 0x300, thread.Context.ThreadState.V31);
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memory.WriteInt32((long)address + 0x310, thread.Context.ThreadState.Fpcr);
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memory.WriteInt32((long)address + 0x314, thread.Context.ThreadState.Fpsr);
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memory.WriteInt64((long)address + 0x318, thread.Context.ThreadState.Tpidr);
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return KernelResult.Success;
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}
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