Basic impl of Error Applet (#1551)
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32
Ryujinx/Ui/ErrorAppletDialog.cs
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32
Ryujinx/Ui/ErrorAppletDialog.cs
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using Gtk;
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using System.Reflection;
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namespace Ryujinx.Ui
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{
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internal class ErrorAppletDialog : MessageDialog
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{
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internal static bool _isExitDialogOpen = false;
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public ErrorAppletDialog(Window parentWindow, DialogFlags dialogFlags, MessageType messageType, string[] buttons) : base(parentWindow, dialogFlags, messageType, ButtonsType.None, null)
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{
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Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png");
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int responseId = 0;
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if (buttons != null)
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{
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foreach (string buttonText in buttons)
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{
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AddButton(buttonText, responseId);
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responseId++;
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}
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}
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else
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{
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AddButton("OK", 0);
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}
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ShowAll();
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}
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}
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}
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