Implement NPDM files parser (#169)

* Implement NPDM files parser

(Currently not used in Ryujinx)

* Add credits

* Add Swap32

* Update Npdm.cs

* Update ACI0.cs

* Update ACID.cs

* Update Npdm.cs

* Update EndianSwap.cs

* Update ACI0.cs

* Update ACID.cs

* Update KernelAccessControl.cs

* Update NpdmInfo.cs

* Update ServiceAccessControl.cs

* Update NpdmInfo.cs
This commit is contained in:
Ac_K 2018-06-18 02:28:11 +00:00 committed by gdkchan
parent 3c4dafff3f
commit 4e430760b4
10 changed files with 753 additions and 0 deletions

View file

@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace Ryujinx.HLE.Loaders.Npdm
{
public class ServiceAccessControl
{
public List<(string, bool)> Services = new List<(string, bool)>();
public ServiceAccessControl(Stream ServiceAccessControlStream, int Offset, int Size)
{
ServiceAccessControlStream.Seek(Offset, SeekOrigin.Begin);
BinaryReader Reader = new BinaryReader(ServiceAccessControlStream);
int ByteReaded = 0;
while (ByteReaded != Size)
{
byte ControlByte = Reader.ReadByte();
if (ControlByte == 0x00) break;
int Length = ((ControlByte & 0x07)) + 1;
bool RegisterAllowed = ((ControlByte & 0x80) != 0);
Services.Add((Encoding.ASCII.GetString(Reader.ReadBytes(Length), 0, Length), RegisterAllowed));
ByteReaded += Length + 1;
}
}
}
}