New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
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202 changed files with 20563 additions and 2567 deletions
42
Ryujinx.Memory/NativeMemoryManager.cs
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Ryujinx.Memory/NativeMemoryManager.cs
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using System;
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using System.Buffers;
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namespace Ryujinx.Memory
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{
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unsafe class NativeMemoryManager<T> : MemoryManager<T> where T : unmanaged
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{
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private readonly T* _pointer;
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private readonly int _length;
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public NativeMemoryManager(T* pointer, int length)
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{
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_pointer = pointer;
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_length = length;
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}
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public override Span<T> GetSpan()
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{
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return new Span<T>((void*)_pointer, _length);
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}
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public override MemoryHandle Pin(int elementIndex = 0)
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{
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if ((uint)elementIndex >= _length)
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{
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throw new ArgumentOutOfRangeException(nameof(elementIndex));
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}
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return new MemoryHandle((void*)(_pointer + elementIndex));
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}
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public override void Unpin()
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{
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// No need to do anything as pointer already points no native memory, not GC tracked.
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}
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protected override void Dispose(bool disposing)
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{
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// Nothing to dispose, MemoryBlock still owns the memory.
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}
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}
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}
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