New NVDEC and VIC implementation (#1384)

* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
This commit is contained in:
gdkchan 2020-07-12 00:07:01 -03:00 committed by GitHub
parent 38b26cf424
commit 4d02a2d2c0
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202 changed files with 20563 additions and 2567 deletions

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@ -135,13 +135,13 @@ namespace Ryujinx.Memory
public void Copy(ulong srcOffset, ulong dstOffset, ulong size)
{
const int MaxChunkSize = 1 << 30;
for (ulong offset = 0; offset < size; offset += MaxChunkSize)
{
int copySize = (int)Math.Min(MaxChunkSize, size - offset);
Write(dstOffset + offset, GetSpan(srcOffset + offset, copySize));
}
}
}
/// <summary>
@ -225,7 +225,7 @@ namespace Ryujinx.Memory
}
/// <summary>
/// Gets the span of a given memory block region.
/// Gets the <see cref="System.Span{T}"/> of a given memory block region.
/// </summary>
/// <param name="offset">Start offset of the memory region</param>
/// <param name="size">Size in bytes of the region</param>
@ -238,6 +238,20 @@ namespace Ryujinx.Memory
return new Span<byte>((void*)GetPointer(offset, size), size);
}
/// <summary>
/// Gets the <see cref="System.Memory{T}"/> of a given memory block region.
/// </summary>
/// <param name="offset">Start offset of the memory region</param>
/// <param name="size">Size in bytes of the region</param>
/// <returns>Memory of the memory region</returns>
/// <exception cref="ObjectDisposedException">Throw when the memory block has already been disposed</exception>
/// <exception cref="ArgumentOutOfRangeException">Throw when either <paramref name="offset"/> or <paramref name="size"/> are out of range</exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe Memory<byte> GetMemory(ulong offset, int size)
{
return new NativeMemoryManager<byte>((byte*)GetPointer(offset, size), size).Memory;
}
/// <summary>
/// Adds a 64-bits offset to a native pointer.
/// </summary>