New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
This commit is contained in:
parent
38b26cf424
commit
4d02a2d2c0
202 changed files with 20563 additions and 2567 deletions
|
@ -135,13 +135,13 @@ namespace Ryujinx.Memory
|
|||
public void Copy(ulong srcOffset, ulong dstOffset, ulong size)
|
||||
{
|
||||
const int MaxChunkSize = 1 << 30;
|
||||
|
||||
|
||||
for (ulong offset = 0; offset < size; offset += MaxChunkSize)
|
||||
{
|
||||
int copySize = (int)Math.Min(MaxChunkSize, size - offset);
|
||||
|
||||
Write(dstOffset + offset, GetSpan(srcOffset + offset, copySize));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -225,7 +225,7 @@ namespace Ryujinx.Memory
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the span of a given memory block region.
|
||||
/// Gets the <see cref="System.Span{T}"/> of a given memory block region.
|
||||
/// </summary>
|
||||
/// <param name="offset">Start offset of the memory region</param>
|
||||
/// <param name="size">Size in bytes of the region</param>
|
||||
|
@ -238,6 +238,20 @@ namespace Ryujinx.Memory
|
|||
return new Span<byte>((void*)GetPointer(offset, size), size);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the <see cref="System.Memory{T}"/> of a given memory block region.
|
||||
/// </summary>
|
||||
/// <param name="offset">Start offset of the memory region</param>
|
||||
/// <param name="size">Size in bytes of the region</param>
|
||||
/// <returns>Memory of the memory region</returns>
|
||||
/// <exception cref="ObjectDisposedException">Throw when the memory block has already been disposed</exception>
|
||||
/// <exception cref="ArgumentOutOfRangeException">Throw when either <paramref name="offset"/> or <paramref name="size"/> are out of range</exception>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe Memory<byte> GetMemory(ulong offset, int size)
|
||||
{
|
||||
return new NativeMemoryManager<byte>((byte*)GetPointer(offset, size), size).Memory;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a 64-bits offset to a native pointer.
|
||||
/// </summary>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue