New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
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202 changed files with 20563 additions and 2567 deletions
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Ryujinx.Graphics.Vic/Types/SlotSurfaceConfig.cs
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Ryujinx.Graphics.Vic/Types/SlotSurfaceConfig.cs
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namespace Ryujinx.Graphics.Vic.Types
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{
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struct SlotSurfaceConfig
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{
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private long _word0;
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private long _word1;
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public PixelFormat SlotPixelFormat => (PixelFormat)_word0.Extract(0, 7);
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public int SlotChromaLocHoriz => _word0.Extract(7, 2);
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public int SlotChromaLocVert => _word0.Extract(9, 2);
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public int SlotBlkKind => _word0.Extract(11, 4);
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public int SlotBlkHeight => _word0.Extract(15, 4);
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public int SlotCacheWidth => _word0.Extract(19, 3);
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public int SlotSurfaceWidth => _word0.Extract(32, 14);
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public int SlotSurfaceHeight => _word0.Extract(46, 14);
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public int SlotLumaWidth => _word1.Extract(64, 14);
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public int SlotLumaHeight => _word1.Extract(78, 14);
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public int SlotChromaWidth => _word1.Extract(96, 14);
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public int SlotChromaHeight => _word1.Extract(110, 14);
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}
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}
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