New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
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Ryujinx.Graphics.Vic/Types/BlendingSlotStruct.cs
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Ryujinx.Graphics.Vic/Types/BlendingSlotStruct.cs
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namespace Ryujinx.Graphics.Vic.Types
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{
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struct BlendingSlotStruct
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{
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private long _word0;
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private long _word1;
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public int AlphaK1 => _word0.Extract(0, 10);
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public int AlphaK2 => _word0.Extract(16, 10);
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public int SrcFactCMatchSelect => _word0.Extract(32, 3);
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public int DstFactCMatchSelect => _word0.Extract(36, 3);
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public int SrcFactAMatchSelect => _word0.Extract(40, 3);
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public int DstFactAMatchSelect => _word0.Extract(44, 3);
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public int OverrideR => _word1.Extract(66, 10);
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public int OverrideG => _word1.Extract(76, 10);
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public int OverrideB => _word1.Extract(86, 10);
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public int OverrideA => _word1.Extract(96, 10);
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public bool UseOverrideR => _word1.Extract(108);
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public bool UseOverrideG => _word1.Extract(109);
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public bool UseOverrideB => _word1.Extract(110);
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public bool UseOverrideA => _word1.Extract(111);
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public bool MaskR => _word1.Extract(112);
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public bool MaskG => _word1.Extract(113);
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public bool MaskB => _word1.Extract(114);
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public bool MaskA => _word1.Extract(115);
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}
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}
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