New NVDEC and VIC implementation (#1384)

* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
This commit is contained in:
gdkchan 2020-07-12 00:07:01 -03:00 committed by GitHub
parent 38b26cf424
commit 4d02a2d2c0
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202 changed files with 20563 additions and 2567 deletions

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namespace Ryujinx.Graphics.Vic.Types
{
struct BlendingSlotStruct
{
private long _word0;
private long _word1;
public int AlphaK1 => _word0.Extract(0, 10);
public int AlphaK2 => _word0.Extract(16, 10);
public int SrcFactCMatchSelect => _word0.Extract(32, 3);
public int DstFactCMatchSelect => _word0.Extract(36, 3);
public int SrcFactAMatchSelect => _word0.Extract(40, 3);
public int DstFactAMatchSelect => _word0.Extract(44, 3);
public int OverrideR => _word1.Extract(66, 10);
public int OverrideG => _word1.Extract(76, 10);
public int OverrideB => _word1.Extract(86, 10);
public int OverrideA => _word1.Extract(96, 10);
public bool UseOverrideR => _word1.Extract(108);
public bool UseOverrideG => _word1.Extract(109);
public bool UseOverrideB => _word1.Extract(110);
public bool UseOverrideA => _word1.Extract(111);
public bool MaskR => _word1.Extract(112);
public bool MaskG => _word1.Extract(113);
public bool MaskB => _word1.Extract(114);
public bool MaskA => _word1.Extract(115);
}
}