New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
This commit is contained in:
parent
38b26cf424
commit
4d02a2d2c0
202 changed files with 20563 additions and 2567 deletions
33
Ryujinx.Graphics.Vic/Image/SurfaceCommon.cs
Normal file
33
Ryujinx.Graphics.Vic/Image/SurfaceCommon.cs
Normal file
|
@ -0,0 +1,33 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
|
||||
namespace Ryujinx.Graphics.Vic.Image
|
||||
{
|
||||
static class SurfaceCommon
|
||||
{
|
||||
public static int GetPitch(int width, int bytesPerPixel)
|
||||
{
|
||||
return BitUtils.AlignUp(width * bytesPerPixel, 256);
|
||||
}
|
||||
|
||||
public static int GetBlockLinearSize(int width, int height, int bytesPerPixel, int gobBlocksInY)
|
||||
{
|
||||
return SizeCalculator.GetBlockLinearTextureSize(width, height, 1, 1, 1, 1, 1, bytesPerPixel, gobBlocksInY, 1, 1).TotalSize;
|
||||
}
|
||||
|
||||
public static ulong ExtendOffset(uint offset)
|
||||
{
|
||||
return (ulong)offset << 8;
|
||||
}
|
||||
|
||||
public static ushort Upsample(byte value)
|
||||
{
|
||||
return (ushort)(value << 2);
|
||||
}
|
||||
|
||||
public static byte Downsample(ushort value)
|
||||
{
|
||||
return (byte)(value >> 2);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue