New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
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Ryujinx.Graphics.Nvdec.Vp9/Common/MemoryUtil.cs
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Ryujinx.Graphics.Nvdec.Vp9/Common/MemoryUtil.cs
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using Ryujinx.Common.Memory;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Nvdec.Vp9.Common
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{
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internal static class MemoryUtil
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{
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public static unsafe void Copy<T>(T* dest, T* source, int length) where T : unmanaged
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{
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new Span<T>(source, length).CopyTo(new Span<T>(dest, length));
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}
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public static void Copy<T>(ref T dest, ref T source) where T : unmanaged
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{
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MemoryMarshal.CreateSpan(ref source, 1).CopyTo(MemoryMarshal.CreateSpan(ref dest, 1));
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}
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public static unsafe void Fill<T>(T* ptr, T value, int length) where T : unmanaged
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{
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new Span<T>(ptr, length).Fill(value);
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}
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}
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}
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