New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
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Ryujinx.Graphics.Nvdec/Image/SurfaceCommon.cs
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Ryujinx.Graphics.Nvdec/Image/SurfaceCommon.cs
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using Ryujinx.Graphics.Texture;
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using Ryujinx.Graphics.Video;
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using System;
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namespace Ryujinx.Graphics.Nvdec.Image
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{
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static class SurfaceCommon
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{
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public static int GetBlockLinearSize(int width, int height, int bytesPerPixel)
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{
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return SizeCalculator.GetBlockLinearTextureSize(width, height, 1, 1, 1, 1, 1, bytesPerPixel, 2, 1, 1).TotalSize;
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}
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public static void Copy(ISurface src, ISurface dst)
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{
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src.YPlane.AsSpan().CopyTo(dst.YPlane.AsSpan());
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src.UPlane.AsSpan().CopyTo(dst.UPlane.AsSpan());
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src.VPlane.AsSpan().CopyTo(dst.VPlane.AsSpan());
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}
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public unsafe static Span<byte> AsSpan(this Plane plane)
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{
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return new Span<byte>((void*)plane.Pointer, plane.Length);
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}
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}
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}
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