Add seamless cubemap flag in sampler parameters. (#1658)
* Add seamless cubemap flag in sampler parameters. * Check for the extension
This commit is contained in:
parent
e1da7df207
commit
4c6feb652f
5 changed files with 44 additions and 21 deletions
|
@ -5,10 +5,11 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
{
|
||||
static class HwCapabilities
|
||||
{
|
||||
private static readonly Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
|
||||
private static readonly Lazy<bool> _supportsImageLoadFormatted = new Lazy<bool>(() => HasExtension("GL_EXT_shader_image_load_formatted"));
|
||||
private static readonly Lazy<bool> _supportsPolygonOffsetClamp = new Lazy<bool>(() => HasExtension("GL_EXT_polygon_offset_clamp"));
|
||||
private static readonly Lazy<bool> _supportsViewportSwizzle = new Lazy<bool>(() => HasExtension("GL_NV_viewport_swizzle"));
|
||||
private static readonly Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
|
||||
private static readonly Lazy<bool> _supportsImageLoadFormatted = new Lazy<bool>(() => HasExtension("GL_EXT_shader_image_load_formatted"));
|
||||
private static readonly Lazy<bool> _supportsPolygonOffsetClamp = new Lazy<bool>(() => HasExtension("GL_EXT_polygon_offset_clamp"));
|
||||
private static readonly Lazy<bool> _supportsViewportSwizzle = new Lazy<bool>(() => HasExtension("GL_NV_viewport_swizzle"));
|
||||
private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture"));
|
||||
|
||||
private static readonly Lazy<int> _maximumComputeSharedMemorySize = new Lazy<int>(() => GetLimit(All.MaxComputeSharedMemorySize));
|
||||
private static readonly Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
|
||||
|
@ -27,11 +28,12 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
private static Lazy<float> _maxSupportedAnisotropy = new Lazy<float>(GL.GetFloat((GetPName)All.MaxTextureMaxAnisotropy));
|
||||
|
||||
public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
|
||||
public static bool SupportsImageLoadFormatted => _supportsImageLoadFormatted.Value;
|
||||
public static bool SupportsPolygonOffsetClamp => _supportsPolygonOffsetClamp.Value;
|
||||
public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value;
|
||||
public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
|
||||
public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
|
||||
public static bool SupportsImageLoadFormatted => _supportsImageLoadFormatted.Value;
|
||||
public static bool SupportsPolygonOffsetClamp => _supportsPolygonOffsetClamp.Value;
|
||||
public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value;
|
||||
public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value;
|
||||
public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
|
||||
|
||||
public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value;
|
||||
public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue