Convert Quads to Triangles in Vulkan (#3715)
* Add Index Buffer conversion for quads to Vulkan Also adds a reusable repeating pattern index buffer to use for non-indexed draws, and generalizes the conversion cache for buffers. * Fix some issues * End render pass before conversion * Resume transform feedback after we ensure we're in a pass. * Always generate UInt32 type indices for topology conversion * No it's not. * Remove unused code * Rely on TopologyRemap to convert quads to tris. * Remove double newline * Ensure render pass ends before stride or I8 conversion
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11 changed files with 503 additions and 65 deletions
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@ -471,6 +471,25 @@ namespace Ryujinx.Graphics.Vulkan
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Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
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}
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public GAL.PrimitiveTopology TopologyRemap(GAL.PrimitiveTopology topology)
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{
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return topology switch
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{
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GAL.PrimitiveTopology.Quads => GAL.PrimitiveTopology.Triangles,
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GAL.PrimitiveTopology.QuadStrip => GAL.PrimitiveTopology.TriangleStrip,
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_ => topology
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};
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}
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public bool TopologyUnsupported(GAL.PrimitiveTopology topology)
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{
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return topology switch
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{
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GAL.PrimitiveTopology.Quads => true,
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_ => false
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};
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}
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public void Initialize(GraphicsDebugLevel logLevel)
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{
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SetupContext(logLevel);
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