Convert Quads to Triangles in Vulkan (#3715)

* Add Index Buffer conversion for quads to Vulkan

Also adds a reusable repeating pattern index buffer to use for non-indexed
draws, and generalizes the conversion cache for buffers.

* Fix some issues

* End render pass before conversion

* Resume transform feedback after we ensure we're in a pass.

* Always generate UInt32 type indices for topology conversion

* No it's not.

* Remove unused code

* Rely on TopologyRemap to convert quads to tris.

* Remove double newline

* Ensure render pass ends before stride or I8 conversion
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riperiperi 2022-09-20 22:38:48 +01:00 committed by GitHub
parent da75a9a6ea
commit 4c0eb91d7e
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11 changed files with 503 additions and 65 deletions

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@ -199,7 +199,7 @@ namespace Ryujinx.Graphics.Vulkan
pipeline.StencilTestEnable = state.StencilTest.TestEnable;
pipeline.Topology = state.Topology.Convert();
pipeline.Topology = gd.TopologyRemap(state.Topology).Convert();
int vaCount = Math.Min(Constants.MaxVertexAttributes, state.VertexAttribCount);
int vbCount = Math.Min(Constants.MaxVertexBuffers, state.VertexBufferCount);