Convert Quads to Triangles in Vulkan (#3715)

* Add Index Buffer conversion for quads to Vulkan

Also adds a reusable repeating pattern index buffer to use for non-indexed
draws, and generalizes the conversion cache for buffers.

* Fix some issues

* End render pass before conversion

* Resume transform feedback after we ensure we're in a pass.

* Always generate UInt32 type indices for topology conversion

* No it's not.

* Remove unused code

* Rely on TopologyRemap to convert quads to tris.

* Remove double newline

* Ensure render pass ends before stride or I8 conversion
This commit is contained in:
riperiperi 2022-09-20 22:38:48 +01:00 committed by GitHub
parent da75a9a6ea
commit 4c0eb91d7e
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11 changed files with 503 additions and 65 deletions

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@ -4,6 +4,7 @@ using Ryujinx.Graphics.Shader.Translation;
using Ryujinx.Graphics.Vulkan.Shaders;
using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
using VkFormat = Silk.NET.Vulkan.Format;
namespace Ryujinx.Graphics.Vulkan
@ -399,6 +400,86 @@ namespace Ryujinx.Graphics.Vulkan
newSize);
}
public unsafe void ConvertIndexBuffer(VulkanRenderer gd,
CommandBufferScoped cbs,
BufferHolder src,
BufferHolder dst,
IndexBufferPattern pattern,
int indexSize,
int srcOffset,
int indexCount)
{
int convertedCount = pattern.GetConvertedCount(indexCount);
int outputIndexSize = 4;
// TODO: Do this with a compute shader?
var srcBuffer = src.GetBuffer().Get(cbs, srcOffset, indexCount * indexSize).Value;
var dstBuffer = dst.GetBuffer().Get(cbs, 0, convertedCount * outputIndexSize).Value;
gd.Api.CmdFillBuffer(cbs.CommandBuffer, dstBuffer, 0, Vk.WholeSize, 0);
var bufferCopy = new List<BufferCopy>();
int outputOffset = 0;
// Try to merge copies of adjacent indices to reduce copy count.
int sequenceStart = 0;
int sequenceLength = 0;
foreach (var index in pattern.GetIndexMapping(indexCount))
{
if (sequenceLength > 0)
{
if (index == sequenceStart + sequenceLength && indexSize == outputIndexSize)
{
sequenceLength++;
continue;
}
// Commit the copy so far.
bufferCopy.Add(new BufferCopy((ulong)(srcOffset + sequenceStart * indexSize), (ulong)outputOffset, (ulong)(indexSize * sequenceLength)));
outputOffset += outputIndexSize * sequenceLength;
}
sequenceStart = index;
sequenceLength = 1;
}
if (sequenceLength > 0)
{
// Commit final pending copy.
bufferCopy.Add(new BufferCopy((ulong)(srcOffset + sequenceStart * indexSize), (ulong)outputOffset, (ulong)(indexSize * sequenceLength)));
}
var bufferCopyArray = bufferCopy.ToArray();
BufferHolder.InsertBufferBarrier(
gd,
cbs.CommandBuffer,
dstBuffer,
BufferHolder.DefaultAccessFlags,
AccessFlags.AccessTransferWriteBit,
PipelineStageFlags.PipelineStageAllCommandsBit,
PipelineStageFlags.PipelineStageTransferBit,
0,
convertedCount * outputIndexSize);
fixed (BufferCopy* pBufferCopy = bufferCopyArray)
{
gd.Api.CmdCopyBuffer(cbs.CommandBuffer, srcBuffer, dstBuffer, (uint)bufferCopyArray.Length, pBufferCopy);
}
BufferHolder.InsertBufferBarrier(
gd,
cbs.CommandBuffer,
dstBuffer,
AccessFlags.AccessTransferWriteBit,
BufferHolder.DefaultAccessFlags,
PipelineStageFlags.PipelineStageTransferBit,
PipelineStageFlags.PipelineStageAllCommandsBit,
0,
convertedCount * outputIndexSize);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)