Refactoring result codes (#731)

* refactoring result codes

- Add a main enum who can handle some orphalin result codes and the default `ResultCode.Success` one.
- Add sub-enum by services when it's needed.
- Remove some empty line.
- Recast all service calls to ResultCode.
- Remove some unneeded static declaration.
- Delete unused `NvHelper` class.

* NvResult is back

* Fix
This commit is contained in:
Ac_K 2019-07-14 21:04:38 +02:00 committed by gdkchan
parent 4926f6523d
commit 4ad3936afd
147 changed files with 1413 additions and 1477 deletions

View file

@ -66,40 +66,40 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
[Command(0)]
// GetSampleRate() -> u32
public long GetSampleRate(ServiceCtx context)
public ResultCode GetSampleRate(ServiceCtx context)
{
context.ResponseData.Write(_params.SampleRate);
return 0;
return ResultCode.Success;
}
[Command(1)]
// GetSampleCount() -> u32
public long GetSampleCount(ServiceCtx context)
public ResultCode GetSampleCount(ServiceCtx context)
{
context.ResponseData.Write(_params.SampleCount);
return 0;
return ResultCode.Success;
}
[Command(2)]
// GetMixBufferCount() -> u32
public long GetMixBufferCount(ServiceCtx context)
public ResultCode GetMixBufferCount(ServiceCtx context)
{
context.ResponseData.Write(_params.MixCount);
return 0;
return ResultCode.Success;
}
[Command(3)]
// GetState() -> u32
private long GetState(ServiceCtx context)
private ResultCode GetState(ServiceCtx context)
{
context.ResponseData.Write((int)_playState);
Logger.PrintStub(LogClass.ServiceAudio, new { State = Enum.GetName(typeof(PlayState), _playState) });
return 0;
return ResultCode.Success;
}
private void AudioCallback()
@ -131,7 +131,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
[Command(4)]
// RequestUpdateAudioRenderer(buffer<nn::audio::detail::AudioRendererUpdateDataHeader, 5>)
// -> (buffer<nn::audio::detail::AudioRendererUpdateDataHeader, 6>, buffer<nn::audio::detail::AudioRendererUpdateDataHeader, 6>)
public long RequestUpdateAudioRenderer(ServiceCtx context)
public ResultCode RequestUpdateAudioRenderer(ServiceCtx context)
{
long outputPosition = context.Request.ReceiveBuff[0].Position;
long outputSize = context.Request.ReceiveBuff[0].Size;
@ -234,34 +234,34 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
writer.Write(voice.OutStatus);
}
return 0;
return ResultCode.Success;
}
[Command(5)]
// Start()
public long StartAudioRenderer(ServiceCtx context)
public ResultCode StartAudioRenderer(ServiceCtx context)
{
Logger.PrintStub(LogClass.ServiceAudio);
_playState = PlayState.Playing;
return 0;
return ResultCode.Success;
}
[Command(6)]
// Stop()
public long StopAudioRenderer(ServiceCtx context)
public ResultCode StopAudioRenderer(ServiceCtx context)
{
Logger.PrintStub(LogClass.ServiceAudio);
_playState = PlayState.Stopped;
return 0;
return ResultCode.Success;
}
[Command(7)]
// QuerySystemEvent() -> handle<copy, event>
public long QuerySystemEvent(ServiceCtx context)
public ResultCode QuerySystemEvent(ServiceCtx context)
{
if (context.Process.HandleTable.GenerateHandle(_updateEvent.ReadableEvent, out int handle) != KernelResult.Success)
{
@ -270,7 +270,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
return 0;
return ResultCode.Success;
}
private AdpcmDecoderContext GetAdpcmDecoderContext(long position, long size)