Add XML documentation to Ryujinx.Graphics.Gpu.Engine

This commit is contained in:
gdkchan 2019-12-31 16:19:44 -03:00 committed by Thog
parent d1c0a64e6a
commit 4a4e2f7c72
12 changed files with 305 additions and 1 deletions

View file

@ -19,6 +19,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
private int[] _buffer;
/// <summary>
/// Launches Inline-to-Memory engine DMA copy.
/// </summary>
/// <param name="state">Current GPU state</param>
/// <param name="argument">Method call argument</param>
public void LaunchDma(GpuState state, int argument)
{
_params = state.Get<Inline2MemoryParams>(MethodOffset.I2mParams);
@ -42,6 +47,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
_finished = false;
}
/// <summary>
/// Pushes a word of data to the Inline-to-Memory engine.
/// </summary>
/// <param name="state">Current GPU state</param>
/// <param name="argument">Method call argument</param>
public void LoadInlineData(GpuState state, int argument)
{
if (!_finished)
@ -55,6 +65,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
}
}
/// <summary>
/// Performs actual copy of the inline data after the transfer is finished.
/// </summary>
private void FinishTransfer()
{
Span<byte> data = MemoryMarshal.Cast<int, byte>(_buffer).Slice(0, _size);