Implement CAL and RET shader instructions (#1618)

* Add support for CAL and RET shader instructions

* Remove unused stuff

* Fix a bug that could cause the wrong values to be passed to a function

* Avoid repopulating function id dictionary every time

* PR feedback

* Fix vertex shader A/B merge
This commit is contained in:
gdkchan 2020-10-25 17:00:44 -03:00 committed by GitHub
parent 973a615d40
commit 49f970d5bd
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GPG key ID: 4AEE18F83AFDEB23
33 changed files with 1337 additions and 401 deletions

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@ -24,11 +24,25 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
private int _currEndIndex;
private int _loopEndIndex;
public StructuredFunction CurrentFunction { get; private set; }
public StructuredProgramInfo Info { get; }
public ShaderConfig Config { get; }
public StructuredProgramContext(int blocksCount, ShaderConfig config)
public StructuredProgramContext(ShaderConfig config)
{
Info = new StructuredProgramInfo();
Config = config;
}
public void EnterFunction(
int blocksCount,
string name,
VariableType returnType,
VariableType[] inArguments,
VariableType[] outArguments)
{
_loopTails = new HashSet<BasicBlock>();
@ -45,9 +59,12 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
_currEndIndex = blocksCount;
_loopEndIndex = blocksCount;
Info = new StructuredProgramInfo(_currBlock);
CurrentFunction = new StructuredFunction(_currBlock, name, returnType, inArguments, outArguments);
}
Config = config;
public void LeaveFunction()
{
Info.Functions.Add(CurrentFunction);
}
public void EnterBlock(BasicBlock block)
@ -185,7 +202,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
// so it is reset to false by the "local" assignment anyway.
if (block.Index != 0)
{
Info.MainBlock.AddFirst(Assign(gotoTempAsg.Destination, Const(IrConsts.False)));
CurrentFunction.MainBlock.AddFirst(Assign(gotoTempAsg.Destination, Const(IrConsts.False)));
}
}
@ -253,7 +270,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
AstOperand newTemp = Local(type);
Info.Locals.Add(newTemp);
CurrentFunction.Locals.Add(newTemp);
return newTemp;
}
@ -304,7 +321,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
_localsMap.Add(operand, astOperand);
Info.Locals.Add(astOperand);
CurrentFunction.Locals.Add(astOperand);
}
return astOperand;