Implement CAL and RET shader instructions (#1618)

* Add support for CAL and RET shader instructions

* Remove unused stuff

* Fix a bug that could cause the wrong values to be passed to a function

* Avoid repopulating function id dictionary every time

* PR feedback

* Fix vertex shader A/B merge
This commit is contained in:
gdkchan 2020-10-25 17:00:44 -03:00 committed by GitHub
parent 973a615d40
commit 49f970d5bd
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
33 changed files with 1337 additions and 401 deletions

View file

@ -48,6 +48,25 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
Index = index;
}
public void AppendOperands(params Operand[] operands)
{
int startIndex = _sources.Length;
Array.Resize(ref _sources, startIndex + operands.Length);
for (int index = 0; index < operands.Length; index++)
{
Operand source = operands[index];
if (source.Type == OperandType.LocalVariable)
{
source.UseOps.Add(this);
}
_sources[startIndex + index] = source;
}
}
private Operand AssignDest(Operand dest)
{
if (dest != null && dest.Type == OperandType.LocalVariable)