Implement CAL and RET shader instructions (#1618)

* Add support for CAL and RET shader instructions

* Remove unused stuff

* Fix a bug that could cause the wrong values to be passed to a function

* Avoid repopulating function id dictionary every time

* PR feedback

* Fix vertex shader A/B merge
This commit is contained in:
gdkchan 2020-10-25 17:00:44 -03:00 committed by GitHub
parent 973a615d40
commit 49f970d5bd
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GPG key ID: 4AEE18F83AFDEB23
33 changed files with 1337 additions and 401 deletions

View file

@ -24,6 +24,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
}
public bool HasBranch => _branch != null;
public bool Reachable => Index == 0 || Predecessors.Count != 0;
public List<BasicBlock> Predecessors { get; }

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@ -0,0 +1,23 @@
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
class Function
{
public BasicBlock[] Blocks { get; }
public string Name { get; }
public bool ReturnsValue { get; }
public int InArgumentsCount { get; }
public int OutArgumentsCount { get; }
public Function(BasicBlock[] blocks, string name, bool returnsValue, int inArgumentsCount, int outArgumentsCount)
{
Blocks = blocks;
Name = name;
ReturnsValue = returnsValue;
InArgumentsCount = inArgumentsCount;
OutArgumentsCount = outArgumentsCount;
}
}
}

View file

@ -31,6 +31,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
Branch,
BranchIfFalse,
BranchIfTrue,
Call,
CallOutArgument,
Ceiling,
Clamp,
ClampU32,

View file

@ -5,6 +5,11 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
static class OperandHelper
{
public static Operand Argument(int value)
{
return new Operand(OperandType.Argument, value);
}
public static Operand Attribute(int value)
{
return new Operand(OperandType.Attribute, value);

View file

@ -2,6 +2,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
enum OperandType
{
Argument,
Attribute,
Constant,
ConstantBuffer,

View file

@ -48,6 +48,25 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
Index = index;
}
public void AppendOperands(params Operand[] operands)
{
int startIndex = _sources.Length;
Array.Resize(ref _sources, startIndex + operands.Length);
for (int index = 0; index < operands.Length; index++)
{
Operand source = operands[index];
if (source.Type == OperandType.LocalVariable)
{
source.UseOps.Add(this);
}
_sources[startIndex + index] = source;
}
}
private Operand AssignDest(Operand dest)
{
if (dest != null && dest.Type == OperandType.LocalVariable)