Move shader resource descriptor creation out of the backend (#2290)

* Move shader resource descriptor creation out of the backend

* Remove now unused code, and other nits

* Shader cache version bump

* Nits

* Set format for bindless image load/store

* Fix buffer write flag
This commit is contained in:
gdkchan 2021-05-19 18:15:26 -03:00 committed by GitHub
parent b5c72b44de
commit 49745cfa37
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GPG key ID: 4AEE18F83AFDEB23
25 changed files with 565 additions and 516 deletions

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@ -58,11 +58,16 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
Operation operation = (Operation)node.Value;
bool isAtomic = operation.Inst.IsAtomic();
bool isWrite = isAtomic || operation.Inst == Instruction.StoreGlobal;
config.SetUsedStorageBuffer(storageIndex, isWrite);
Operand GetStorageOffset()
{
Operand addrLow = operation.GetSource(0);
Operand baseAddrLow = Cbuf(0, GetStorageCbOffset(config.Stage, storageIndex));
Operand baseAddrLow = config.CreateCbuf(0, GetStorageCbOffset(config.Stage, storageIndex));
Operand baseAddrTrunc = Local();
@ -96,7 +101,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
Operation storageOp;
if (operation.Inst.IsAtomic())
if (isAtomic)
{
Instruction inst = (operation.Inst & ~Instruction.MrMask) | Instruction.MrStorage;
@ -133,7 +138,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
Operand addrLow = operation.GetSource(0);
Operand baseAddrLow = Cbuf(0, UbeBaseOffset + storageIndex * StorageDescSize);
Operand baseAddrLow = config.CreateCbuf(0, UbeBaseOffset + storageIndex * StorageDescSize);
Operand baseAddrTrunc = Local();
@ -157,9 +162,13 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
Operand[] sources = new Operand[operation.SourcesCount];
sources[0] = Const(UbeFirstCbuf + storageIndex);
int cbSlot = UbeFirstCbuf + storageIndex;
sources[0] = Const(cbSlot);
sources[1] = GetCbufOffset();
config.SetUsedConstantBuffer(cbSlot);
for (int index = 2; index < operation.SourcesCount; index++)
{
sources[index] = operation.GetSource(index);