Move shader resource descriptor creation out of the backend (#2290)
* Move shader resource descriptor creation out of the backend * Remove now unused code, and other nits * Shader cache version bump * Nits * Set format for bindless image load/store * Fix buffer write flag
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parent
b5c72b44de
commit
49745cfa37
25 changed files with 565 additions and 516 deletions
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@ -58,11 +58,16 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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Operation operation = (Operation)node.Value;
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bool isAtomic = operation.Inst.IsAtomic();
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bool isWrite = isAtomic || operation.Inst == Instruction.StoreGlobal;
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config.SetUsedStorageBuffer(storageIndex, isWrite);
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Operand GetStorageOffset()
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{
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Operand addrLow = operation.GetSource(0);
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Operand baseAddrLow = Cbuf(0, GetStorageCbOffset(config.Stage, storageIndex));
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Operand baseAddrLow = config.CreateCbuf(0, GetStorageCbOffset(config.Stage, storageIndex));
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Operand baseAddrTrunc = Local();
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@ -96,7 +101,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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Operation storageOp;
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if (operation.Inst.IsAtomic())
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if (isAtomic)
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{
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Instruction inst = (operation.Inst & ~Instruction.MrMask) | Instruction.MrStorage;
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@ -133,7 +138,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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Operand addrLow = operation.GetSource(0);
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Operand baseAddrLow = Cbuf(0, UbeBaseOffset + storageIndex * StorageDescSize);
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Operand baseAddrLow = config.CreateCbuf(0, UbeBaseOffset + storageIndex * StorageDescSize);
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Operand baseAddrTrunc = Local();
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@ -157,9 +162,13 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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Operand[] sources = new Operand[operation.SourcesCount];
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sources[0] = Const(UbeFirstCbuf + storageIndex);
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int cbSlot = UbeFirstCbuf + storageIndex;
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sources[0] = Const(cbSlot);
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sources[1] = GetCbufOffset();
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config.SetUsedConstantBuffer(cbSlot);
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for (int index = 2; index < operation.SourcesCount; index++)
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{
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sources[index] = operation.GetSource(index);
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