Move shader resource descriptor creation out of the backend (#2290)

* Move shader resource descriptor creation out of the backend

* Remove now unused code, and other nits

* Shader cache version bump

* Nits

* Set format for bindless image load/store

* Fix buffer write flag
This commit is contained in:
gdkchan 2021-05-19 18:15:26 -03:00 committed by GitHub
parent b5c72b44de
commit 49745cfa37
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GPG key ID: 4AEE18F83AFDEB23
25 changed files with 565 additions and 516 deletions

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@ -2,7 +2,6 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
using System.Numerics;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
@ -100,7 +99,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
texOp.Flags,
texOp.CbufSlot,
texOp.Handle,
4, // TODO: Non-hardcoded array size.
texOp.Index,
sources);
}
@ -109,34 +107,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
AstOperand dest = context.GetOperandDef(operation.Dest);
if (inst == Instruction.LoadConstant)
{
Operand slot = operation.GetSource(0);
if (slot.Type == OperandType.Constant)
{
context.Info.CBuffers.Add(slot.Value);
}
else
{
// If the value is not constant, then we don't know
// how many constant buffers are used, so we assume
// all of them are used.
int cbCount = 32 - BitOperations.LeadingZeroCount(context.Config.GpuAccessor.QueryConstantBufferUse());
for (int index = 0; index < cbCount; index++)
{
context.Info.CBuffers.Add(index);
}
context.Info.UsesCbIndexing = true;
}
}
else if (UsesStorage(inst))
{
AddSBufferUse(context.Info.SBuffers, operation);
}
// If all the sources are bool, it's better to use short-circuiting
// logical operations, rather than forcing a cast to int and doing
// a bitwise operation with the value, as it is likely to be used as
@ -169,23 +139,12 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
if (operation is TextureOperation texOp)
{
if (texOp.Inst == Instruction.ImageLoad || texOp.Inst == Instruction.ImageStore)
if (texOp.Inst == Instruction.ImageLoad)
{
dest.VarType = texOp.Format.GetComponentType();
}
AstTextureOperation astTexOp = GetAstTextureOperation(texOp);
if (texOp.Inst == Instruction.ImageLoad)
{
context.Info.Images.Add(astTexOp);
}
else
{
context.Info.Samplers.Add(astTexOp);
}
source = astTexOp;
source = GetAstTextureOperation(texOp);
}
else if (!isCopy)
{
@ -206,17 +165,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
AstTextureOperation astTexOp = GetAstTextureOperation(texOp);
context.Info.Images.Add(astTexOp);
context.AddNode(astTexOp);
}
else
{
if (UsesStorage(inst))
{
AddSBufferUse(context.Info.SBuffers, operation);
}
context.AddNode(new AstOperation(inst, operation.Index, sources, operation.SourcesCount));
}
@ -257,26 +209,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
}
}
private static void AddSBufferUse(HashSet<int> sBuffers, Operation operation)
{
Operand slot = operation.GetSource(0);
if (slot.Type == OperandType.Constant)
{
sBuffers.Add(slot.Value);
}
else
{
// If the value is not constant, then we don't know
// how many storage buffers are used, so we assume
// all of them are used.
for (int index = 0; index < GlobalMemory.StorageMaxCount; index++)
{
sBuffers.Add(index);
}
}
}
private static VariableType GetVarTypeFromUses(Operand dest)
{
HashSet<Operand> visited = new HashSet<Operand>();
@ -301,7 +233,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
foreach (INode useNode in operand.UseOps)
{
if (!(useNode is Operation operation))
if (useNode is not Operation operation)
{
continue;
}
@ -340,7 +272,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
foreach (IAstNode node in sources)
{
if (!(node is AstOperand operand))
if (node is not AstOperand operand)
{
return false;
}
@ -356,52 +288,37 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
private static bool IsBranchInst(Instruction inst)
{
switch (inst)
return inst switch
{
case Instruction.Branch:
case Instruction.BranchIfFalse:
case Instruction.BranchIfTrue:
return true;
}
return false;
Instruction.Branch or
Instruction.BranchIfFalse or
Instruction.BranchIfTrue => true,
_ => false,
};
}
private static bool IsBitwiseInst(Instruction inst)
{
switch (inst)
return inst switch
{
case Instruction.BitwiseAnd:
case Instruction.BitwiseExclusiveOr:
case Instruction.BitwiseNot:
case Instruction.BitwiseOr:
return true;
}
return false;
Instruction.BitwiseAnd or
Instruction.BitwiseExclusiveOr or
Instruction.BitwiseNot or
Instruction.BitwiseOr => true,
_ => false
};
}
private static Instruction GetLogicalFromBitwiseInst(Instruction inst)
{
switch (inst)
return inst switch
{
case Instruction.BitwiseAnd: return Instruction.LogicalAnd;
case Instruction.BitwiseExclusiveOr: return Instruction.LogicalExclusiveOr;
case Instruction.BitwiseNot: return Instruction.LogicalNot;
case Instruction.BitwiseOr: return Instruction.LogicalOr;
}
throw new ArgumentException($"Unexpected instruction \"{inst}\".");
}
private static bool UsesStorage(Instruction inst)
{
if (inst == Instruction.LoadStorage || inst == Instruction.StoreStorage)
{
return true;
}
return inst.IsAtomic() && (inst & Instruction.MrMask) == Instruction.MrStorage;
Instruction.BitwiseAnd => Instruction.LogicalAnd,
Instruction.BitwiseExclusiveOr => Instruction.LogicalExclusiveOr,
Instruction.BitwiseNot => Instruction.LogicalNot,
Instruction.BitwiseOr => Instruction.LogicalOr,
_ => throw new ArgumentException($"Unexpected instruction \"{inst}\".")
};
}
}
}